Adventure Game Studio

AGS Support => Modules, Plugins & Tools => Topic started by: SSH on Tue 25/04/2006 23:42:06

Title: MODULE: Music Continuity v1.2
Post by: SSH on Tue 25/04/2006 23:42:06
Want your music to carry on from where it left off when you return to a room? If you always use the room editor "Play music on room load" feature to play music, then you just need to import this module and voila! Scripting will need a little modification, and instructions are as per usual in the Module Header.

Now with the possibility to play music (for a special chase scene, for example) that stays across multiple rooms, even if they have "Play music on room enter" set. See this thread (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=27607) for details.

It needs 2.71 to have the the functionality on MODs and it won't work with WAVs.

Download here (http://ssh.me.uk/MusicC.zip) (3 Kb) (Requires AGS v2.7+)

Full instructions (http://ssh.me.uk/parsemodzip.php?modfile=MusicC.zip)

Changelog:

Version 1.20 (2006-07-28): Added "Keep" functionality, fixed enum names
Version 1.01 (2006-04-26): Updated to work with AGS v2.70
Version 1.00 (2006-04-26): First public release
Title: Re: MODULE: Music Continuity
Post by: Candle on Wed 26/04/2006 00:20:10
Cool, thank you.
Title: Re: MODULE: Music Continuity
Post by: Gregjazz on Wed 26/04/2006 03:19:10
Thanks for the module! ;)

Knew I should've gotten a patent... jk
Title: Re: MODULE: Music Continuity v1.00
Post by: InCreator on Wed 26/04/2006 13:48:01
 :) :) :)

It works like wonder! A bit odd, how it sounds now, but muuuuch better than before.
Title: Re: MODULE: Music Continuity v1.00
Post by: strazer on Mon 08/05/2006 22:00:46
Nice work!

Quote from: InCreator on Wed 26/04/2006 13:48:01It works like wonder! A bit odd, how it sounds now, but muuuuch better than before.

Does that mean it works well enough for you that we can call your suggestion (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=26205) solved?
Title: Re: MODULE: Music Continuity v1.2
Post by: SSH on Fri 28/07/2006 12:49:22
Added the "keep music during chase scene across multiple rooms" functionality suggested by lipoaklipa here (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=27607) and fixed the enum values and type names to all begin with MusicC.
Title: Re: MODULE: Music Continuity v1.2
Post by: mariajames on Wed 07/04/2010 05:52:56
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Title: Re: MODULE: Music Continuity v1.2
Post by: Dualnames on Wed 07/04/2010 11:34:43
Two rules just down: Necropost and Spam! And stupid post, as it's probably way difficult to notice this is a forum.. ::)
Title: Re: MODULE: Music Continuity v1.2
Post by: Jim Reed on Wed 07/04/2010 12:55:24
Feels like a bot if you ask me.