Want your music to carry on from where it left off when you return to a room? If you always use the room editor "Play music on room load" feature to play music, then you just need to import this module and voila! Scripting will need a little modification, and instructions are as per usual in the Module Header.
Now with the possibility to play music (for a special chase scene, for example) that stays across multiple rooms, even if they have "Play music on room enter" set. See this thread (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=27607) for details.
It needs 2.71 to have the the functionality on MODs and it won't work with WAVs.
Download here (http://ssh.me.uk/MusicC.zip) (3 Kb) (Requires AGS v2.7+)
Full instructions (http://ssh.me.uk/parsemodzip.php?modfile=MusicC.zip)
Changelog:
Version 1.20 (2006-07-28): Added "Keep" functionality, fixed enum names
Version 1.01 (2006-04-26): Updated to work with AGS v2.70
Version 1.00 (2006-04-26): First public release
Cool, thank you.
Thanks for the module! ;)
Knew I should've gotten a patent... jk
:) :) :)
It works like wonder! A bit odd, how it sounds now, but muuuuch better than before.
Nice work!
Quote from: InCreator on Wed 26/04/2006 13:48:01It works like wonder! A bit odd, how it sounds now, but muuuuch better than before.
Does that mean it works well enough for you that we can call your suggestion (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=26205) solved?
Added the "keep music during chase scene across multiple rooms" functionality suggested by lipoaklipa here (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=27607) and fixed the enum values and type names to all begin with MusicC.
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Two rules just down: Necropost and Spam! And stupid post, as it's probably way difficult to notice this is a forum.. ::)
Feels like a bot if you ask me.