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The PersistentSpeech Module
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A module for creating speech that lasts for extended periods of time.
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Download the PersistentSpeech module v3.0 (http://meleepta.x10hosting.com/PersistentSpeech_3_0.rar)
Mirror (http://monkey.05.06.googlepages.com/PersistentSpeech_3_0.rar)
[NOTES:]
*This module now uses extender methods and is NOT compatible with any version of AGS prior to AGS 3.1!
*This module uses new-style Strings and is NOT compatible with any version of AGS prior to AGS 2.71.
[EDIT:]
30 December 2008 - After only 2 1/2 years I decided it was time I update this (as well as the download link! :P). The module now uses extender methods and supports optional blocking, animation direction, and text alignment! Yay!
02 June 2006 - Uploaded v. 2.1 which contains a grammatical fix (PersistantSpeech to PersistentSpeech), positions text automatically above Character's head, renamed PersistentSpeech.GetLoops to PersistentSpeech.GetFramesRemaining, and made xOffset and yOffset parameters for PersistentSpeech.Say optional.
Sounds interesting.
You spelled Persistent wrong.
Also, GetLoops is a confusing name. Consider GetFramesRemaining.
Wow Steve...you know...spelling...GAH.
Thanks for the heads up. I now have to fix everything in the module, then re-upload. Then I'll fix the first post.
And I suppose "GetLoops" is confusing. I'll change the function name.
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*BUMP*
;D
New version now up. Ch-ch-check it out!
...I mean, c'mon...it's only been two and a half years...why would the forum think I don't want to post here? :P