TEMPLATE: Custom Save/Restore/Delete game dialog

Started by Joe, Fri 05/01/2007 13:41:46

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Joe

Someone had posted something similar before, but someone else asked for an all-togheter GUI, so I'm posting this here.

It's a template wich includes a GUI to Save/Restore/Delete and with an overwrite dialog.

DOWNLOAD TEMPLATE (Requires AGS 2.72 or later)
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inmortal

Good! yes this was what I meant, Thanks!

Joe

Thanks! But I forgot to mention Pablo, cause he was who initated this.
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Adenis

I don't know how to import the GUI

When I try to import it the file seems to have vanished. But I'm sure it is in the folder I'm looking for!

Is this me or my PC?
Be careful with your words... they can be used against you

Khris

Files don't vanish. The select-file-dialog displays only files ending in .gue, and since the file is an .agt, it won't show.

Put it in the main AGS folder (where empty.agt and default.agt should be), then run AGS, choose New Game and select the template.

Adenis

Be careful with your words... they can be used against you

Darkgatherer

Joe,

Thank you very much for the template it looks great but I was hoping it would include the script so I study how to get a custom save/restore/delete gui to function properly. If you have a script to go along with the gui it would be much appreciated.

Sorry for digging up an older thread but I think this one can be very helpful to a lot of people on the forum, especially if we can post a script along with the gui. It could end the tons of custom gui questions and give all the people developing ags games a solid template to be build from.

Khris

#7
It does include the script (since it would hardly work without it).

It's at the end of the global script; if you want to see what exactly a button does, double-click it (the button) in the GUI editor.

(Even is this was only a GUI (it's a template), the script would still be included, btw.)

Joe

Thanks Darkgatherer for appreciating my work

As Khris MUC says the script is included.

Anyway I realised that a template wasn't the best option so I made a GUI pack to import which is exactly the same but can be included in any game in progress so that you don't have to begin from the template.
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Monsieur OUXX

#9
Just to mention that this template works perfectly with AGS 3.2, out of the box, with all new-style scripting options turned on (new Strings, object based, etc.)

EDIT: but of course it's still relatively obsolete compared to that template : http://www.adventuregamestudio.co.uk/yabb/index.php?topic=38928.0

 

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