Adventure Game Studio

AGS Support => Modules, Plugins & Tools => Topic started by: Deu2000 on Tue 01/05/2012 19:33:48

Title: The Character (and object) numbering module version 1.0
Post by: Deu2000 on Tue 01/05/2012 19:33:48
The character numbering module

This module allows you to have some "number pointers" pointing to characters and objects, so you can do this: "move character number 1 to 10,10".

Here (http://www.mediafire.com/?qlwk2zpd3bkxmhw)  to download module and documentation.
Title: Re: The Character (and object) numbering module version 1.0
Post by: Gilbert on Wed 02/05/2012 02:44:59
Since characters and objects are already numbered*, I'm not quite sure what real benefits this module would add, except for reordering them.

*Instead of using their OO names, you can just reference characters by number with the character[] and object[] arrays. You can even retrieve these numbers back from their OO names by using the ID property, so character[cEgo.ID] is the same thing as cEgo.
Title: Re:
Post by: Deu2000 on Wed 02/05/2012 07:39:30
This module can also number specific characters, leaving other characters without the numbering.
Title: Re: The Character (and object) numbering module version 1.0
Post by: Gilbert on Wed 02/05/2012 07:46:19
The problem is not this, as I mentioned, every character is already numbered, so you don't need any add-on to reference these entries by numbers.
Title: Re:
Post by: Deu2000 on Wed 02/05/2012 08:09:03
I know they are already numbered but you can re-number them as you said before.