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Messages - |Alky|

#141
Wow, it's like Taken, but more epic!
#142
There

Okay, that should work..
(Thanks to Earwigz for the hosting)
#143
A Late-show style TV set.. ::)
Alright, this is a shameless attempt to get people to help out with the pilot program AGS TV show I'm making..
But it would mean the background blitz winner gets the added bonus of seeing their background used..
#144
I know.
But I don't have hosting anymore on tripod, so it'll take me a few days to fix it...
#145
Yes, as I said there's loads of bugs because they're older versions, but they have music working, which I thought was important. I've just fixed music in the latest version, and fixed maybe a third of the bugs so far. But, of course, I'm not going to post a new version, since it would have been finished after the deadline.

And yes, the best two backgrounds were done by Earwigz but the animations I had to do myself, which took along time since I've never done it before. The same applies to coding; Many of the  crash bugs are bcause I made the stupid, STUPID mistake of using Local instead of Global messages for inventory/character interactions, meaning that because I made interactions for almost everything, I had to do loads of editing..
And the story was, I admit, developed a hell of alot quicker than I would have liked to spend, but I spent one week designing a plot that I eventually didn't use, because I thought it was way too abstract. By the time I actually got started on a game, I didn't have time to learn scripting first, so I learnt it while making the game and therefore made many screw ups...

Edit: BTW Relight, the link is here...
Try, for example, the first line.. :)
#146
I think the game is damn cool..
The celebrity is that babe in the wierd dreams, right?
but the second criteria was it had to have something to do with Iraq... ::)
#147
Yeah, I thought I fixed all those Local messages, but I guess there may have been a few partisan errors on it, or I may have not posted the latest version of it...(I think the latest version had no music, or a similar serious bug). The cutscene one is another serious one, because I had a really long way of trying to prevent that which, in short, didn't work at all. ::)
Anyway, if I made a game without bugs, I might lose my newbie status, hell, there's even bugs in my readme file.
The title music isn't in fact from Kronolog or Kamikaze, it's the Iraqi national anthem, and there's an entirely accidental but seemingly anti-US typo "the location of every single unauthorized launch site in the Western hemisphere.."
#148
.-=TIMELINE: THE IRAQI PARADOX=-
Made by Alex 'Alkaline' Cline
for the Feburary 2003 MAGS

Plot: 100 years after the apocalyptic war of 2012 that destroyed most civilization, the new government manages to fully develop time travel, because of the work of 1000 cloned Mr T's.  Only one agent can be trusted to fulfill this mission, but he's on assignment, so the duty is left to you..
Somewhere in Iraq, a secret bunker holds the information describing the location of every single unauthorized launch site in the Eastern hemisphere..
The Mission : Get this data, and then return to the future.


CONTRIBUTORS:
Earwigz-Some Characters and Backgrounds
[KaMiKaZE]-Music


Sorry I didn't post one of these earlier...
I posted it on the main thread an hour ago, but I forgot to do an announcment..

BUG REPORTS SO FAR:
Graphical Glitches in room 2 cutscene
Pilot in room 5 doesn't walk correctly

Remember to right click and 'save target as' to make the link work..
#149
Which one did you get?
I have a really cheap one, it's no good and I want another one(e.g the cheap one was $20 with a mouse...)
#150
Nice game, dude..

BTW..
Barcik: I was pretty sure the deadline was the 25th, no? If it's the 28th that's okay, but I don't want to hand it in late..
#151
Heh, gotta be Indiana Jones and the Fountain of Youth...
I love Indy games/movies...
#152
What's the plot/setting?
It sounds and looks really cool, and I hope you finish it...
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