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Messages - |Alky|

#61
My favourite story driven game so far has got to be 'Deus Ex'. As well as its realism, non-linearity and excellent dialog (all voice acted and lip-synched). The number of people you have to kill to complete the game is in single figures, while the number of different ways to play the game is infinate. Plus, I'm actually intrigued by the storyline, which mixes sci-fi with a detective story, and considering it was written in 1999 it has eerie nostradamus-like under-tones (US-sponsored anti terrorist coolition, human engineering, stealth helicopters, secret organization controlling major governments, unstoppable plague...)

Another pioneering game was 'Half-Life'. It had a crap story, but it told it in an excellent way - immersing players within it instead of using numerous cutscenes...
#62
I have the set on VHS, so I won't be buying them till I get rich. But does anyone know a way to buy those 'young indiana jones' tv episodes? I kinda enjoyed those, and though they're not up to the original's standard I've only seen half of them, and wanna see the rest..
#63
Stupid age limit ^_^
I'm going to be defectingmoving to West GermanyConnecticut early next year, and the probability of me being able to use some kinda car (albeit an illegal, uninsured, cheap ass hillbilly one), or even some kinda bus is reasonable. However, if you're going to set an age limit, I guess that means I'll have to stay at home, and not get the criminal record disowning by parents alchohol induced kidney failure experience of meeting AGS heroes I've always wanted. Bummer. ^_^
#64
Well, the traditional solution is to get someone to do the backgrounds for you. But often, bg experts are busy doing their own game, so it can be hard. Maybe try recruiting artists from outside the adventure game community..?
#65
I'd kinda like to see a proper trailer competition, and since MAGS doesn't really allow for non game based rules, I think you could host a pretty cool one. Otherwise, maybe just another plot competition?
#66
Indiana Jones and the Last Crusade used top down, or isometric or something between the two for the creepy castle and catacombs. These were the longest and most non-linear parts of the game, and also not in the movie. However, they only used top-down for movement.

FOA also had a top down section in Monte Carlo, and in Morocco. But I don't know many full-length top down adventures...
#67
I have to admit I don't like puzzles much either.
That's partly the reason I'm going to be doing such a big and complicated and probably un-makeable game as soon as I finished warming up. In short, what I wanted to do is make the game 90% character based, like Fate of Atlantis or Day of the Tentacle but moreso. Not only that, but also to not treat interactions with characters as puzzles, with only one solution, but as actual people, who affect others, and have different opinions of you depending on your actions.

Hard as hell to explain, and much much harder to do ^_^

But anyhow, make Shadowplay what you want it to be. I think that if you have a good story, it won't matter how you tell it...
#68
Competitions & Activities / Re:OCTOBER MAGS
Mon 06/10/2003 13:03:19
Quote from: taryuu on Sat 04/10/2003 07:48:24
i thougth these were kinda of good (subject)/plot lines.  i was trying to go for stuff that hadn't really been explored in adventure games at all. of course magintz cut out my coolest idea (my opinion) of an alternate history.  (hitler won WW2, russians won the cold war etc.)  i guess that was just to make the (two) winners ideas make more sense.  

altho now that we've dropped the 2003 requirement, it should still work.

anyway what i had in mind for the contest was more of a plot based game.  i didn't want to tie anyone down, just make them use some idaes that haven't been fully explored yet in adventure games.

as far as i'm concerned, you reallly only have to use elements of the plot ideas. ie you don't have to travel back in time so long as your story has some sort of mention of time travel in it.  

that's whe're i'm coming from tho.  feel free to disagree.




I'm a passionate fan of alternate history fiction, so I'm kinda annoyed that it was cut out. So I'll do a game based around it, and make it qualified through the whole time-travel thing. Or I'll slack off for another month. No promises ^_^
#69
I've convinced myself that the afterworld is like Grim Fandango. The whole heaven and hell thing sucks in comparison ^_^
#70
General Discussion / Re:The Disney Ride: PotC
Wed 01/10/2003 22:44:37
I believe the French one is better, because they have a resturant sorta built into the ride, so you see people eating in a spanish style resturant, and it's all cool an' all. At least I think that was in France.

Anyhow, on that subject, I finding out a while ago there's a ride in the Japaneese theme park like "Indiana Jones and the Fountain of Youth" ^_^. I'm not kidding, y'know. But they shortened it to the more catchey "Indiana Jones Adventure: Temple of the Crystal Skull in the Lost River Delta", but it's about the search for the fountain of youth. Crazy, huh? ^_^
#71
Well, I think I could do that Magintz, since although I don't fulfill my own deadlines, I could probably enforce them for others, and if for some reason I wasn't around, finding someone to take temporary control probably wouldn't be that hard (since I'm on IRC and the forums a lot). Also, I know how to do cutscene-shows, since I was planning to make a monthly show about AGS before all these radio/magazine things started running and stole my thunder/work ethic  ::) . But MAGS, I could do - communicating with/bugging entrants seems like a lot of fun..
#72
Well, I've been interested in MAGS for a long time, and love the idea of a non-binding, ever-changing monthly competition. I'd love to help with this, and want to do something other than the ill-fated AGTV series. I'd love to help, even if it is only as lackey to whoever takes over...

Guys: Hey....my MAGS game had Mr. T in it, but as far as I can see, others don't. If you want to seperate my game from the others, just put it in the 'super-sucky' category, kay?
#73
Hamish? Isn't that like 'Amish'?
Is your computer made out of wood?
That would explain it..
#74
Teamwork, and fun is also a part. I love story based games sooo much, but there is definately some appeal to playing Swat 3 with freinds, and using strategy and teamwork to knock out terrorists. Of course, you have to have friends to play it with, and some games do suck. But ignorance and closed-mindness ain't good in any situation.
#75
I'd prefer if we just worked on one big game - like we make loads of backgrounds, characters, and music, and somehow put them together. But the other idea is cool too.
#76
General Discussion / Re:Caption Competition
Thu 18/09/2003 14:02:09
Zed?  It's Maynard.  The spider thing ain't workin'
#77

What about this?
Something I just drew in a couple of minutes... I got the style from something I remember seeing, I don't know where. But I kinda like it, because it's easier than doing it accurately. But if you want me to make something simpler, or FOA style, I can do that too. Also, I'm not sure about the clothes and height...I should prob'bly make her taller, right?
#78
Do you have a sample of what your other sprites look like?
I like animating, but I can't do extremes - I find really cartoony and really realistic stuff hard. But if it's in between, I could help you. Or do you just want me  something totally new? Either way, I can give it a shot.
#79
General Discussion / Re:In memory of Allende
Thu 11/09/2003 19:45:20
Yeah.
When Pinochet came to Britain a few years ago, I checked up who he actually was, since he was in the news. After reading, I was shocked that he was not immeadiatley escorted on the first flight to The Hague. I some how got the idea that when hated dictators go into exile, they go to seedy countries with corrupt governments. And yet he comes here, which is meant to be a law-abiding, and diplomatic nation.  :-\
#80
QuoteRemixooorrr: Idaho, the most progressive state in america....
Yeap ^_^
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