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Messages - -=Lisa=-

#1
I'm very new aswell with my tablet (got mine for christmas, same as yours basically)
i found this guy to have a few pretty good pointers even if he's useing som other program

http://www.youtube.com/playlist?list=PL1D264418BF4A6BF9&feature=plcp

http://www.youtube.com/playlist?list=PL1108B179C158EA69&feature=plpp

(Yeah.. im a n00b when it comes to drawing...)

/Lisa
#2
I don't get how Im supposed to open the door...

Spoiler

Jacobs is no help at all..
The only tool i have is the wrong one..
I think i might be able to open the panel somehow.. but how?
Randomly trying 100 combinations is not my thing...
[close]
#3
This was fun! You should sooo do a real Inform IF out of this!
#4
> unfold note
Unfolded.

> read secret orders
Command not recognized.

> read note

#5
I'm a bit curious about that picture of a man standing in blood :o
#6
There is something wierd with this whole thing. Our mind keeps wandering, and I feel light as a feather when climbing trees. Plus my surroundings keep changing.  We might have a concussion. Or we're dead, pure and simple...

so...

> Examine me

> do a short run, jump, and try to fly like superman...
#7
..ignore me...
i must learn to read better...
#8
Ok. im a noob here.. but...

player.changeRoom( room1, x, y);

shouldn't this be:

player.changeRoom( 1, x, y);

unless the "room1" variable is initialized to something else???
#9
The Rumpus Room / Re: *Guess the Movie Title*
Wed 17/08/2011 09:36:02
The wolfman?
#10
I'm usually just lurking... but I can still say hi :)
#11
> Check if gun is loaded
#12
Critics' Lounge / Re: Walkcyle test
Tue 06/04/2010 23:09:22
Thanks for the pointers!

I've reworked the cycle a bit after looking at mattis generic example so its not that exagerated anymore.

Theres still some tweeks to be done, with jerky arm movement
and head is off by a few pixles on some frames (but ill save that for tomorrow).
still its much smoother now than the jumping duck i had before :P

I've already taken som pointyness out of his nose (even ifyou cant really see it with
the antialias-fail when converting to gif) and I'm gonna fix his very pointy thumb.

First and second one for comparison


Still havn't decided if i should go for 240px or 160px as the standard height. Tried a quick downscale to 160 and that felt tiny :P
we'll see..
#13
Critics' Lounge / Walkcyle test
Tue 06/04/2010 13:36:53
I'm kinda new to this whole thing but it wold be nice to get some comments
(i know he lacks feet... didn't notice until after i uploaded it that i forgot one layer)





btw what is a good size character if im to make a 640x480 game? this one here is 245px in height and i thought that felt pretty good
although he is kinda big for my backgrounds sometimes
/Lisa
#14
And found a game locking-bug...

Spoiler

After sorting out the feud...

If you talk to Hector before using the next card you get an empty dialog with hector that you cant exit. so its quit/restore save.


[close]
#15
figured it out..

Spoiler

You need to show the barbwire to the farmer.
[close]
#16
Secret of Chunky Salsa quick feedback:
Finished it yesterday night. Generally i liked it! Nice story. Not too hard (only thing i got stuck on was the mixing puzzle). Loved the "old" hero character. Would have liked to see more of the mustachers village. Nice twist with the endings (tried both :D).

Odd feeling:
Right now im stuck on fixing the fence.

And gratz to Tzachs! Havn't started playing your entry yet though.

Oh, and hi everyone! Im kinda new here.. been lurking around for a month now..
/Lisa
#17
This odd feeling:
Im kinda stuck right at the beginning.. been all around town and talked to everyone but i cant really figure out what to do.

Secret of chunky salsa:
Also stuck at the mixing puzzle.

#18

Maybe the end of the world?

edit: missed the "keep content inside"-rule.. oh well...
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