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Messages - 00jon00

#81
Does anyone here know if you can make 3D backgrounds for AGS using Gmax???

I've used Gmax a lot, but that has only been for make planes for fs2004...
#82
Two words...Stress Toy.
#83
General Discussion / Yesterday???
Sun 28/03/2004 07:26:08
Man, my head kills, I don't remember what I did yesterday, I can't find my pants, and my girlfriend is being very weird??? I need help.
#84
General Discussion / Re:being drunk
Sun 28/03/2004 07:23:19
wow.

#85
Yeah, Xobx!! My cousin and I won a ps2 with I think around 7 games and 2 controllers...Played the xbox at a store...Turned around that day and sold the ps2, used the money for my xbox...I also don't regret that decision, but the NES still rocks!!!!! yeah!!!!Lol Computer is better than consoles I will admit
#86
General Discussion / Re:Music File
Wed 17/03/2004 04:51:52
Thanks for the recommandation, but so far this morpher hasn't changed the quality at all.  Thanks guys
#87
General Discussion / Re:Music File
Wed 17/03/2004 01:33:53
I did not know it tell just a second ago...Lol...That I had a morpher program...I got it handled Thanks though
#88
Yeah, so have I...Dum Dum Dummmm Lol just had to type that 8) *You are now entering the twilight zone* Sorry had to type that also lol
#89
Yeah, I agree with you that computers are better, but This is only between the Xbox & the PS2
#90
Ok, I need a decision... My Girlfriend and I are having an argument...I say that Xbox is better, she says that PS2 is better.....What do you guys think???

ps. I'm not saying Xbox is better because I have one, I've played both systems....
#91
Im bored lol...
I listened to Mark Wills-And the Crowd goes wild, but then It finished while I was still typing so now...
GHOSTBUSTERS THEME SONG!! YEAH BABY!!!! 8)lol
#92
Larry vales...I got it off of bhlegend.com before I new about AGS(Thats where I learned about it) 8)
#93
General Discussion / Music File
Wed 17/03/2004 00:44:02
This is probably a stupid question...Ok, I need a music file for my game, but it is a WMA (Windows media audi file)Is there anyway I can convert it into a MP3 or WAV? Preferably a MP3
#94
I had this same problem, and wasn't able to fix it untill I re-downloaded ags...
#95
OK, I'll tell you but it might not be for awhile...But I'll try it as soon as possible (or when I get around to it lol) 8)
#96
Darth Mandarb, That sounds like a pretty good idea...wish I would have thought of that 8) lol I'll stick with my key press jumping...You should show me the results of your idea though one-day....
#97
Advanced Technical Forum / Re:Custom Quit GUI
Tue 16/03/2004 23:13:31
Thanks guys...Gilbot V7000a, yours worked...I knew I missed something extremely stupid lol...It was late and I was tired...Thanks again guys
#98
Advanced Technical Forum / Re:Custom Quit GUI
Tue 16/03/2004 05:07:23
Yeah, sorry I forgot about the adding code part.  Yes I made sure the buttons were set to 'run script'
#99
Advanced Technical Forum / Re:Plugin(s) issue
Tue 16/03/2004 05:05:29
OK, thanks.  I'll try it later.
#100
Advanced Technical Forum / Custom Quit GUI
Tue 16/03/2004 04:53:13
Ok, this is stupid...I've created a billion-well alot-of quit guis, and they all worked, this one when you click on any of the buttons they don't do anything??? What do I keep over looking lol? Here's the script..Smack me when you find my stupid mistake please 8):

if (interface == ICONBAR) {
   if (button == 4) {  // show inventory
     show_inventory_window();
   }
   else if (button == 5) {   // use selected inventory
     if (character[ GetPlayerCharacter() ].activeinv >= 0)
       SetCursorMode(4);
   }
   else if (button == 6)    // save game
     SaveGameDialog();
   else if (button == 7)   // load game
     RestoreGameDialog();
   else if (button == 8)   // quit
     GUIOn(QUITGUI);
   else if (button == 9)    // about
     Display("Just Another Day[[Copyright (c) 2001-2005 Jonathan Hayes");
 }  // end if interface ICONBAR

 if (interface == INVENTORY) {
   // They clicked a button on the Inventory GUI
   
   if (button == 1) {
     // They pressed SELECT, so switch to the Get cursor
     SetCursorMode (MODE_USE);
     // But, override the appearance to look like the arrow
     SetMouseCursor (6);
   }
   
   if (button == 2) {
     // They pressed LOOK, so switch to that mode
     SetActiveInventory(-1);
     SetCursorMode(MODE_LOOK);  
   }
   if (button == 3) {
     // They pressed the OK button, close the GUI
     GUIOff (INVENTORY);
     SetDefaultCursor();
   }

   if ((button == 4) && (game.top_inv_item < game.num_inv_items - game.num_inv_displayed)) {
     // scroll down
     game.top_inv_item = game.top_inv_item + game.items_per_line;
   }
   if ((button == 5) && (game.top_inv_item > 0)){
     // scroll up
     game.top_inv_item = game.top_inv_item - game.items_per_line;
   }
   if (interface == QUITGUI) {
Ã, Ã, Ã,   if (button == 0) {
Ã, Ã, Ã,     QuitGame (0);
Ã, Ã, Ã,   }
Ã, Ã, Ã,   if (button == 2) {
Ã, Ã, Ã,     GUIOff (QUITGUI);
Ã, Ã, Ã,   }
Ã, Ã, Ã,   if (button == 1) {
Ã, Ã, Ã,     Display("WHAT!? ARE YOU TRYING TO CHEAT!!! Save often");
Ã, Ã, Ã,     GUIOff (QUITGUI);
Ã, Ã, Ã,   }
     }    
 }

Oh, and that smiley-in the script-is supposed to be an 8...
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