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Messages - 2ma2

#101
I guess the most gripes lie within the usage of coarse language. I dunno, it is not as I aim for this nor do I think it will show in following editions. Perhaps I aim for the shock value, but I doubt it. Rather the contrast between a Victorian entity and outrageous language.

About the hyphenation, even though it seemingly works, your bubble has alot of space and a single word (me) being alone in the last line. I don't know if it is my typographical education acting up, but that is simply a no no if it can be avoided.

Helm, you have often brought up problems with little or no suggestions on improvements. Unless the advice is simply to never repeat the problem at hand.

Chrille, DG and SSH: I kinda like the idea of delivering a punchlines and linger on to it some more time. As the punchline in the first comic is when turning on the lights, halfway through the comic. The last panel is not there to act as the "funny part", the "funny part" is allready delivered.
#102
Helm: But I am awkward with english. And strangely enough, that sentence proved efficient with my fellow swedish readers. Could it be national specified humour?

DG: I said pseudo- didn't I?  := About not knowing the character, come to think about it now, this wanders back into knowledge about the Clans and their specific traits. I guess I failed in maintaining a lesser need for WoD knowledge in that. Also, noone is sexing up the doll, they're both stalking their prey.

rharpe: I describe them differently than protraying them? Could you give me examples. I find that quite troublesome.

Also, I do appreaciate everyones criticism. Comics are like every other medium. Easy to learn, difficult to master. Although, Helm, "Do it better" is not that good of a tip.  := Either way, I get enough of praise elsewhere. Slay away.

#103
You do realise it looks like this trooper has tits do you?  :=

A solid colorscheme and good dynamics. I would avoid putting eyes in that. It looks perfect like a grunt as it is.
#104
General Discussion / Re: Beautiful? Any ideas?
Thu 19/10/2006 12:32:04
Beauty is a sensory input that just makes you sad and devastated at the state of existance.
#105
DG: I kinda like the heavy dialogue within webcomics. The strip medium often demands to cut down on text and deliver punchlines like clockwork. The webcomic medium however can work with changes in lenght and tempo, handing out new storytelling possebilities. I don't think I will cut down on dialogue, I aim for the pseudointellectual approach rather than visually appealing storytelling. But we'll see...

Manic, ildu, DG and Helm: The curseword is there to stand out. Lucius ain't the character to use such language, it is there to emphasize how much he doesn't want Abel to move up from the basement. It is far from Victorian language, deliberatly so.

Helm: Yes, he is greeting the doll. I realised I should have shown the doll next to Lucius to enhance readability. But by then, I had allready uploaded it for two days.

SteveMcCrea: I actually made it for my fellow WW geeks, and others interested in the Vampire mythos. I do however try to avoid injokes, or to explain them within the comic. It will not restrict storylines.

I do work more upon the dialogue than backgrounds. But ofcourse, being a non-native speaker, errors or bad usage of language will occur. It does here on the forums anyway. But with the hyphenation - it is there to better suit the speech bubbles, forming elliptic shapes of text. It is better to hyphenate than to have a poor text mass shape.

I tend to end lines with two dots rather than three. No real motivations for this other than two looks more appealing visually for me.

"Too many ellipses make the writing seem sloppy" Come again?

I lay the text digitally with bubbles so it looks good on screen. If I were to make it for print, I would probably handtext it with bubbles. I have no plans on altering my approach.

None offence taken, apology accepted..
#106
Mislinked?! Dammit! Thanks for the heads-up.

Oh, the Clans are from the RPG
#107
Critics' Lounge / Re: Bloodlusty comic
Wed 18/10/2006 15:23:33
It is rather chaotic and hard on the eyes. You could still go for the surreal approach without abusing the color palette. The whole piece needs some tidying to do.
#108
Critics' Lounge / Re: Please crit my portfolio
Wed 18/10/2006 15:20:36
You might want to avoid using a dynamic medium such as Shockwave to display a portfolio, and rather use html/xhtml. Unless ofcourse your skills within the medium is what you want to display.
#109
Critics' Lounge / Re: Devil Girl
Wed 18/10/2006 15:17:47
You have a couple of problems with her. One is the left arm, which is left out of the picture, but doesn't add up with therest of the body. Is there a step which makes for the sudden drop of ground and positioning of her left hand? Also, the horns is a bit lost in the strong colors of her hair. You might want to mellow down the outlines a bit to make the horns stand out more, and make them bigger. The last piece of problem is her legs, which does not seem to be contributing to the crawling. It looks like she stands still, rather than crawling towards the viewer. Might want to take a look at that,.

A solid piece, shows promise. Ã, :=
#110
Yup, I'm at it again. Not too many episodes yet, but it's been around for oh such a short while. Updates every week. Atleast for now. Perhaps twice a week later on. Pity for you who desperatly wanted chapter 2 of Cogs And Robbers but what can I say..

http://www.riotamot.com/vampire
#111
Engaged and living a lie, brother..  :=

Quote from: Helm on Tue 03/10/2006 16:16:48
Why is this 'wrong' suddenly? I am not interested in a phone drawn realistically, I am interested in a phone drawn as an artist would through his individual vision and ability. Similarly, I am not interested in a 'realistic' depiction of a female (whatever the hell that is) I am interested in how she would be depicted by the artist, be it a him or her. There's no objective representation of anyone in art, and being a woman when writing a woman is only more efficient in getting shallow facts right. I can guarantee you that if you invest yourself in a character you are writing, be them male or female, if you really risk it and put parts of yourself in there, there'll be people of both sexes that will find the character alive and resonant within themselves, maybe not in an obvious ("oh she's 16 and depressed, so am I!") way, but in a more vital one, maybe.
Well you're right about that.. still, I admire, or rather get enthusiastic about a well depicted woman, be it by a male or female, where the gender perspective is not obvious. Like "Strangers in Paradise" if you've read that.

Quote
I feel your adoration is misplaced. Harvest Moon is the game where an emotional relationship is typifed by the act of breaking into a woman's house like a creepy stalker and reading her journal in which there is your NAME, followed by a number of HEARTS signifying how much she LOVES you.
Relationship Schmelationship. You're missing the point about the game! Just harvesting your crops and visiting the woods like a proud lumberjack is teh shit. Or take the day of and go fishing. I have very little interest in dating sims, but I do know when I am entertained by simplicity..
#112
You could do the hair braided rather than a ponytail to avoid girlyness appearence..
#113
I personally HATE generic replyes such as "That doesn't work.." or "I don't want to do that.."

First off, in my mind, that DOES work and secondly, YOU have no vote in this, I play the game, ok?!

I have no better alternatives other than making an unique reply for every possible action. Sure, it's one helluva job, but what isn't in game creation? A huge bit of extra effort and voila..
#114
Dude, it's Cyclops..  :=

Ammediatly some characteristics. I can't help but wonder, how did he lose his hand? Is he mad about this? What would he do now? Quite possibly your average mad scientist with a vengeance upon the world.

One notion, the beard won't follow through under the ears but rather go up along sideburns to join with the harline. It looks kind of odd, like he's gotten a really poor faclift job.
#115
It is kind of generic to assume that guys don't have an interest in the dynamics of human relationships. Hell, I even started on a game that worked upon the strained relationship inbetween the protagonists, but let it drop due to that it become painfully obvious that the viewpoint was male. Women are still a mystery to me. Well still and still, I have faith that I once will completely relate to a woman and not resort to being middle age and refer to my misses as "the ol' ball and chain." That being said, the main issue is that even how much I'd want to, I will probably never make a proper female character, but rather a depiction of a female character through the eyes of a male. How many of you guys can honestly say that your female characters are as alive as your males?

Oh, and Harvest Moon is among the greatest game ever made. The greatest game is Beyond and Evil, and I feel no shame in telling you this again.. and again.. and again..
#116
Just for the record. Gunsmoke is teh awesomest. I don't know how many hours of my life I have wasted playing this game. It beats teh crap out of every space shooter out there! I mean.. cowboys, wanted posters and horseys. And lots of gunsmoke! Gold for your average 10 year old boy..
#117
We all have to start somewhere. You could work with the eyes and mouth to make him less generic, or work with props such as glasses, an odd hairstyle or beard..
#118
General Discussion / Re: Females , Unite!
Thu 28/09/2006 18:39:45
Can we bring up differences in the gaming industry to further rape this topic? Because frankly, it is not strange that 99% of all games (not adventures per se) are by males for males. Males make the games they want to play, and let us face it. Game development is and has been about the geekiest activity on the planet, thus only attracting hardcore geeks amongst the players, which again are generally male. I do know a girl or two, heck I even know women, and their taste in games varied alot. What you say, are not females a generic collection? No, they have different taste! The only generalisation I can come up with is that your average girl tends to dislike button mashing and colleteral damage for the sake of colleteral damage. Then we have fetisches for Sephiroth and the occasional Sims-mania, but that is another subject. The thing is puzzles, whether they be packed in adventure stories or not, seem more attractive than the average shooter. Thus I am confused due to the fact that the amateur adventure scene does not attract even more female gamers - and perhaps it is Moment 22 again - the adventures are made by males for males (whether it be in character design or usage of busty hoe's). Or is it the geek treshold that scare away potential game developers from entering our scene?
#119
Those Lego-hands are teh awesomest..

What you have here is a good blend design, the character could be about anyone. This can be functional with a close-up in for instance the speech, where you can work over his facial traits more. Or to keep him a tabula rasa, I dunno, but as far as character traits go, this gent is boring. And he's a doctor(?). Many doctors are boring so you're spot on! But some character traits would spice it up a notch. Perhaps using postures. Work with the character in different poses. How does he sit? Walk? Hos does he fight with the soda dispenser? Try to think about that..
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