What you must realise is that in the end, so called "beautiful backgrounds" are not necessarily adding to gameplay. I more tend to enjoy highly unprofessional art since of it's naïve qualities. Graphics should contribute to gameplay. If you only strive to make the game look good, you miss the points. AGI games rock, but are they visually appealing? Yes and no. Yes because they are coherent and functional but No because they have a god awful color scheme.
Taking photos, yes, that works. It's great for realistic games quite frankly, and you can achieve good results.
Using photos for characters? Is difficult to pull off with good results, but try it, by all means.
Using 3d? Now, 3d is just another medium. Let's face it, if you, like most people, assume yourself to be artistically inept, then 3d doesn't automatically make you do great graphics. They are slick, yet soulless, and frankly, the biggest feel-killer of the century when done poorly. It is like filling your rooms with high saturated gradients, believing that this simulation of technical mastery somehow makes appealing graphics. You might aswell post a big lens flare over the room.
..yes, I dislike 3d. I've seen way to many poserdolls.. my rant is over now though.
Taking photos, yes, that works. It's great for realistic games quite frankly, and you can achieve good results.
Using photos for characters? Is difficult to pull off with good results, but try it, by all means.
Using 3d? Now, 3d is just another medium. Let's face it, if you, like most people, assume yourself to be artistically inept, then 3d doesn't automatically make you do great graphics. They are slick, yet soulless, and frankly, the biggest feel-killer of the century when done poorly. It is like filling your rooms with high saturated gradients, believing that this simulation of technical mastery somehow makes appealing graphics. You might aswell post a big lens flare over the room.
..yes, I dislike 3d. I've seen way to many poserdolls.. my rant is over now though.