OK problem solved. I hadn't linked talking to character to talk to cursor click as you both thought (and I also moved the script to global script), now it works. Thanks for help!
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Show posts MenuQuote from: Tijne on Sun 30/08/2009 02:46:19
Is the character's "clickable" value set to true? Can you do other things to the character, such as looking at them?
Are you sure you're using the TalkTo mouse mode on the character; that your cursor isn't set to something else?
Are you sure that the cMercantti_Talk() function is linked to the actual "Talk to" function in the character editor?
Are you able to tell if the cMercantti_Talk() function runs, or if the dialog is the portion that isn't running? (Try putting in like a "player.SayBackground("Thispartworks");" portion in the script right before dMer.Start()
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