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Messages - janker

#1
I think it would be very useful to add possibility to change idle view frame speed! Or to make left, right, down and up standing animated stance without using idle view. I hope this could be useful to many!

One more stuff! Can you add Save As?   Cause' many times i made something wrong in script editor and when I press F5 to test game it reported an error message and I couldn't fix it and my game was automatically saved! and never again I could play my little game... Just make an option to load before all those script errors. Could be useful specially for beginners!
#2
The script you gave me doesn't work but place in global script is right! And I have found the right script code to do that! So I just want to say thank you for you assistance and time! So let there be written officially for the other AGS Forum users! If you want to decrease idle view delay you should do next:


Put Code     cCharacter.SetIdleView(2,0);    (where is cCharacter put your character name there example: if your desired character is named Igor  you should put there cIgor.SetIdleView(2,0)... and where is (2,0)   number 2 is ID number of your view and 0 is idle view delay time)... and now put your   cIgor.SetIdleView(2,0)          between {} in global sript named function game_start()   so it will actually look like this:

function game_start() {   

  cIgor.SetIdleView(2,0);

}



but!   you already have function game_start() by default in you global script editor somewhere around line 44 you will see so feel free to add your  cIgor.SetIdleView(2,0); there between {} is that right!? I hope that I was pretty accurate and that this solves the problem for the others! It worked for me! I wish you all luck in future game developing! Just go for it! You can make it!!! Janker
#3
Alright! Here it is... I want to make my playable character animated when he is in idle view with delay set to 0. Let's go step by step... My character is called Kabal. I made view about 10 frames called KABALSTANCE with ID number 2. Well now, I know that default idle timing is about 20 seconds but I want it to be 0 so my character can be idle all the time when it is not walking. I want it to be animated with those 10 frames I made... and now I don't know which one script I have to use to do this. I tried something called  SetCharacterIdle(2,0); but it doesn't work properly. I put it in global script in line 63 where is "function repeatedly_execute()" but what happens! Only first frame out of 10 of view called KABALSTANCE is displayed! I don't know what script to use so I can see idleview animation working with all ten frames with delay of 0! PLease help me with this! It would be nice if you could write me that script so I can copy paste it in global script on a right place (please name where is excatly right place where I have to put right scrip code) I am only 2 day AGS user! I found out many thing all by myself but now I am stuck! Please, I need your assistance! I will be very thankful to you!
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