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Messages - Stridon

#1
I solved. You are fantastic Khris!
#2
How do I cut out sprites?
#3
The coordinates are these: 350, 600
Are quite strange because if I use the cursor to edit the room do not match.
Even to edit the areas we walked I had to move everything to run the edges as well as the coordinates of the player.
Maybe I put bad edges or do something else?

Here's a picture of how I put the areas walkers

http://img136.imageshack.us/content.php?page=done&l=img136/9230/14541906.png&via=mupload
#4
The picture is this. Maybe you understand more about the problem

http://img178.imageshack.us/content.php?page=done&l=img178/1676/42420616.png&via=mupload
#5
I did not have the image on a site but only on my computer. Why do not you understand anything of what I said? Someone who understood the problem?

#6
Guys, I have another problem. Time and type feel. In my room there is a player who can walk freely in the room. In the room besides him there is another character. If the player comes close to the character and the character walks in front of the head is severed as if in fact going backwards. Maybe I was not well expressed. To make me understand I could put a picture. I can not
#7
Thanks so much. A thousand times thank you. Without you I would still be weird to try to run commands. Now I just wanted someone to tell me briefly what I did with the codes that you gave me
#8
He says PARSE ERROR ELSE final.
I'm talking about the code that gave me Kris.
I copied the same but tells me that error
#9
The code that you gave me has an error. Perhaps you made a mistake in typing. If I rewrite and then everything goes well, I am in your debt for life
#10
Guys, forgive my English. I am Italian. I have a problem when programming with ags. From now explain it briefly. At the beginning of the game if I see a door with the LOOK command should give me a message (The door is locked) but when I use the key on the door I should give the message (The door is open)
The code is as follows:

(function hHotspot3_Look
if (player.ActiveInventory == iKey)
Display ( "Now the door is 'open');
else Display ( "Is 'the door. Now' locked.");
)

The problem is that if I use the key on another thing (I just touch it) I change the message (The door is open).
I need a code to make that if you use the key sull'hotspot (the door) tells me the phrase (The door is open) and did not use the key to everything.
If I was clear please answer because 10 days is that I'm stuck.
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