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Messages - Ezekiel

#1
Critics' Lounge / Re: RON Bus Interior
Wed 29/02/2012 07:01:20
Thanks Khris and Tabata for your feedback.

Based on your notes, the current version --


I tried to create depth by giving the cutaway a shadow, however, I think I have shadow issues, especially with the stairs on the right. I'm not sure how that shadow would fall on the stairs.

Is the wheel well "too thick?"

In regards to the door, the door is on the far left, facing us. i didn't include it in the cutaway because I was trying to avoid having to draw a steering wheel and the front of the bus. Should that be cutaway as well?

Thoughts anyone?

Thanks.
#2
Critics' Lounge / RON Bus Interior
Tue 21/02/2012 21:22:48
I need another set of eyes --



This background is a cutaway interior of a bus for a Reality-On-The-Norm game I'm working on. It is not intended to be an accurate representation of a GMC Scenicruiser, but it's a bus that's been retrofitted to be the lair of the game's villain.

Something is still missing -- thoughts?
#3
I like the cutouts. I don't think I've seen that before with AGS.  :)
#4
I tried downloading Surreality from the RON website, but unfortunately, the link is broken.
#5
Quote from: Khris on Thu 26/01/2012 06:42:24
This was dug up and Lord Hemlock hasn't been active since he posted this.
Maybe he'll come back though.
Oh yeah...I didn't realize what date it was.  :-[  I guess the critics lounge hasn't been that active lately.
#6
Quote from: Monsieur OUXX on Wed 25/01/2012 20:34:04
Also, you could try inserting weird concepts/totems/references in your fake religion. Because, additionally to the "sounds fake" thing caused by the wording, there is also that problem that most fake religions are clearly inspired from Occidental/ recent monoteist religions (modern Judaism/Christianity/Islam).

But if, instead, your sacred texts suddenly started stating things like "See the newt. See its black and yellow skin. Your infinite knowledge must be like the newt's skin: Black, yellow and slimy", I can insure you that the gamer's mind would be blown by the unfamiliarity and the exotism.
This is good advice -- it's hard for us sometimes to break out of our cultural biases to create something entirely new and unfamiliar.

You may also want to think a bit about the dominant religion/philosophy that your occult group started in. One of the dynamics of many occult/sectarian groups is that they define themselves over and against a dominant culture and that rejection can be a rather powerful influence. A occult group that begins in a Buddhist culture or a Snake Deity culture could look very different from a group that emerges in a Christian culture.
#7
Quote from: ruinwen on Mon 17/10/2011 09:37:32
History can be great inspiration. I wouldn't go for the Bible so much as to the rejected theologies. Gnostisism might be a good place to start, add some more paganism and/or buddhism. That might also give you ideas about persecution.
Of course there's plenty about persecution in the Bible too. Jeremiah and Lamentations have long passages of lament because of the destruction of Jerusalem at the hands of the Babylonians. Revelation is a pastoral letter written in response to persecution that the churches in Asia Minor were experiencing and draws heavily from the Jewish apocalyptic tradition.



#8
Quote from: Hernald on Thu 13/10/2011 15:03:44
Have you tried reading the New Testament?
The New International Version is fairly clear, The Gospel of John and the Book of Revelations are the most Occult.
I think that's a good idea if you're looking for inspiration regarding wording and language patterns. The problem with most pseudo-religious and prophetic writing in pop culture is that it sounds fake. The writers of the Bible or other ancient texts are not trying to sound mystical or spiritual -- they're just trying to communicate. But their writing reflects the language patterns of the ancient world, which sounds elevated and mystical to our ears.

If you are interested in looking to the Bible, I'd recommend the apocalyptic books like Revelation or Ezekiel as well as wisdom literature like Proverbs and prophetic books like Isaiah and Jeremiah. A good contemporary translation to also consider is the New Revised Standard Version (NRSV).

And as it has been recommended, you may want to look at some of the Gnostic gospels (like Thomas, Judas or Mary).  The Gnostics believed that esoteric or intuitive knowledge was the path of salvation from the material world, which they viewed as either corrupt or evil. Since your game involves hidden, secret knowledge (like the Gnostics) that may not be a bad way to go. 
#9
Reality-on-the-Norm / Defender of Ron Ending
Thu 12/01/2012 03:55:29
I just finished Defender of Ron (which was a great game) and I noticed that the game set up a larger story line involving the Surrealist and the a gemstone called the Turquoise Daffodil. As far as I can tell, I don't see any further games that build on that story line. Are there any further games about this?
#10
I'm stuck with the command line puzzle and am unable to burn data onto the disk -- I keep getting the message "No Data At That Location." Do I need to use a user name for Elandra under "user"? Any other hints?
#11
Quote from: Renegade Implementor on Sat 17/10/2009 21:44:54
The file referenced was compiled on the Aug 21st, Scruff posted Davy & Elandra on the 24th.  Unless there was a TARDIS involved, they wouldn't be in the zip file.

Now that life has settled down, I can get caught up on a few housekeeping issues.  If someone wants to take a crack at getting a few more animations done - say Elandra's up walk or taking a look at Davy's up walk (it looks like he's walking down backwards to me), or one of the other characters before things go into the new resource pack, that would be greatly appreciated.

Either way, expect things to be bundled together in a new zip file next Saturday.
Thanks! Not trying to be obnoxious here, just askin' questions.   :)
#12
Reality-on-the-Norm / Re: Town Square
Sat 17/10/2009 20:25:25
Wow! Thanks! The version by BigBrother is amazing, but way beyond my own "skills."
#13
Quote from: Scarab on Sat 17/10/2009 19:00:01
Is this them?
It's some of the redone character files featured in this thread, but not all of them.  For example there's no Davy or Elandra.
#14
Have these new characters been posted to the RON site? I couldn't find them in the Krysis sprite pack.  They look fantastic!
#15
Reality-on-the-Norm / Town Square
Sat 17/10/2009 16:41:03
Hi,

I was going through the Krysis style backgrounds and noticed there was no graphic for the Town Square.  What is the current "approved" Town Square graphic?
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