Quote from: Scavenger on Mon 23/11/2009 01:12:26
I think the problem is that it's an unbalanced pose. He looks like he's going to fall over, so if you're going for the slouching teenager look, you've got to slouch him forward to counterbalance him, and give him a more aesthetically pleasing line of action (right now it's pretty straight but with rickets. Push the pose some more!). Change that lumpy shape into a nice elongated S.
As for the design, I think it's rather generic and unappealing. The eyes look kind of dead, and it's got that "slacker guy in jeans and a t-shirt" that you see in countless adventure games, and I think you need to spice it up a little - the player is going to be looking at them for the entire game and you don't want a dull main character (unless you're making everything else outrageous). Really think about what your main character is about - their personality, what they do, what they think about the world and themselves. Don't settle for one "style" or one design, you should make a lot of them and see what fits the character best. As it happens, I'm currently doing a character design project, and I've filled up an entire sketchbook with ideas and variations on the same two characters. It takes a long time, does character design. You've got to get the appeal just right, and be able to draw their structure really easily, too. S'a long process.
Good advice. I'll look into it for sure. Hopefully I can get a really good artist in on the project once I complete my demo. Until them, I'm trying to keep it a bit minimalistic. He's not a slacker either he's a genius!