Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - CRxTRDude

#1
@Pumaman

Well, what does the installer write on? I think I could make a portable version of it. I got experience on making a portable installer...

In fact, I think the rar's nice. But as long as 3.2.1 is still in a setup exe, I'll make some portable for that...
#2
Quote from: Calin Leafshade on Sat 26/03/2011 05:00:37
The AGS editor will work from a flash drive just fine as it is.

Although it does try to write to the registry which some setups may complain about.

That's what I meant. I don't want programs that install in the registry. Icafes restrict installation because of the flagging of setup programs. So it's kind of a pain if that happens. I cant even install some programs (although the recent internet cafe that i went to is non restrictive about that, I'm still concerned.)

I would suggest something similar to what open source programs do, using ini's of cfg's instead of the registry; then putting those on the users folder to avoid User Control. Eg:



the ".scribus" is for the open source PDF creation utility, "Scribus" whic i use a lot especially in documentation. Inside are preferences for the program including some variables for the opening of files and stuff.

That could be a better alternative than registry IMO.

Quote from: InCreator on Sat 26/03/2011 18:03:43
My suggestions:

* A dragged rectangle (for import) size to be seen somewhere! This way, you don't have to hunt for 0,0 pixel twice, which is absolute nightmare, especially with high pointer speed. Even better if you could manually enter frame size.

* Ability to resize that whole window. Tilesheets tend to be huge, and it doesn't help if you can see only small portion of it, even with well-working scrollbars

Also on the issue,

* AGS could remember last sprite opened when you press "import sprite from a file" and also if "tiled sprite import" box is ticked


Seconded. I have Game maker too. It'll be very useful at AGS.
#3
Can there be an AGS Editor portable that can be used in a flash drive? I'm sure that I'm gonna be using that. I'm always on the go from school so I wanted to have spare time using AGS. but problem is internet cafes always restrict setups.
#4
Quote from: monkey_05_06 on Wed 23/03/2011 07:52:32
It's actually somewhat of a "known issue" with AGS, but it's something that unfortunately has to be dealt with by the end-user of the AGS program... So Comodo wasn't necessarily being dumb in blocking AGS, just overly protective. :P

Well, okay then. I accept your proposition. I don't judge programs that often, it's just my way of thinking that was in my mindset when I posted it. I hope that in the new documentation, they address this in the help file so that other people who have these kinds of firewalls would be aware....

Quote from: monkey_05_06 on Wed 23/03/2011 07:52:32
A lot of firewall and/or antivirus programs will flag AGS since it attempts to create new EXE files, which would be suspicious behaviour for most programs. ;)

Not really that... in comodo, since AGS uses DirectInput, it addresses that AGS is "Addressing a global hook" that's why it couldn't run. Plus I turned Game Mode on which disables posting the alerts.
#5
Well, your right. I saw that Comodo's dumb enough to block AGS.

Thanks for the concern!  ;D
#6
^
Nope, I was using an external folder (away from C: which is the system OS). And I'm using XP when this occurred. I think it has something to do with the Comodo firewall I'm gonna find out bout this later.

BTW, when installing this should I first install 3.1? Or I install this directly?

Edit: I hope that Pumaman can see bout this... Already fixed. It seems that comodo firewall hasn't considered AGS as a "good" program. I got a workaround on this though.
#7
Hello, in my comp, I always have this compilation error...

Unexpected error: Access to the path is denied.

Even using teh demo game...Did somebody addressed it? Or is it me that is first to notice this...
#8
Quote from: Khris on Mon 21/03/2011 14:55:34
Is it even possible to switch the playable character?
Because it seems like no and if not, I don't understand the original problem, all you'd have to do is:

Code: ags
function cLuna_Look(){
  cEgo.Say ("You're beautiful, Luna.");
}


Oh, now that you mentioned it, the game supposedly have two characters. one of which is cEgo, the other one is cNikki, each with their own storyline but same setting...

So anyways thanks for reminding.  ;D
#9
^ Nice havn't thought about that...

And sorry I replied too long
#10
Well, what AGS needs is to reduce the cross-compatibility stuff...

Maybe the too much crossing would make you drop dead at the other side of the road.


Almost majority of the people today are running their comps on the infamous Windows XP, Vista and 7. And some use macs, linux and ubuntu. Maybe there would be some kind of "Publish to..." menu that chooses what build of AGS would be compiled.

And it would be nice if it supports integrated graphics well too! I'm happy to beta test! I use the most infamous Vaio VGN-N320E with that infamous Intel 945GM. So if it works on mine, it might work on others. How bout that?

EDIT: On second thought maybe it's still nice to have crossing to older systems, but just to be safe, more on Win XP up.
#11
I think I just answered my question:

i made an if/then condition:

Code: ags

function cLuna_Look(){
   if (player.ID == cEgo.ID){
      cEgo.Say ("You're beautiful, Luna.)
   }
}


Is there no alternative code for this?
#12
Well, I'm sorry if this is the appropriate forum but...

Well, I kind of switched to 3.2. Very hard, but I kind of liked it.

Now, for the question:

 -Well, I have two characters: cEgo and cLuna. cEgo is player character. The situation is when you look at luna, instead of luna saying that she is beautiful, Ego will say that.

How can I do that?
#13
@discordance

Oops. there is a feature. I havn't seen it. I'll try this out.
#14
Yeah. but I use the 2.7 version. I would like to use 3.2 but sometimes i consider the other old comp.
#15
By the way, i'm using 2.7 (I have a old computer so I'm working back to back with my old comp and my Vista laptop)

thanks

-CRxTR
#16
Well, this might be a cynical question that needs a answer. I need help on making a GUI like what is said in the title cuz in the game that I'm making, there would be a textbox and portrait at the side like King's Quest (or some Sierra game that has that feature).

I'm kind of new on the forum, but I have basic experience in AGS for a long time since 2.7. So i might understand some of the script programming.
SMF spam blocked by CleanTalk