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Messages - gambet

#1
Where can I download 3.2 final 4?
#2
I can't find this option. I'm using the v3.1.2 SP1, February 2009 version
#3
Hello,

We have created a game in 1024x768.
Is there a way to run the game in full screen without stretching?
something like a window mode but filled with black color around?
???
#4
OK, we will try this and post results.




EDIT:

Hello again.

We did exactly what you said (created new gui-s which are baloons for various situations).
#5
Quote from: Crimson Wizard on Mon 08/03/2010 18:25:58
Quote from: gambet on Mon 08/03/2010 17:51:17
We made our baloon gui with a label, but how to put the dialogs into label
For example, make an extension function:

Code: ags

function SayBalloon(this Character*, String text, int delay)
{
    gBalloonGui.Visible = true;
    gBalloonLabel.Text = text;
    WaitMouseKey(delay);
    gBalloonGui.Visible = false;
}


Then you can use this like:
Code: ags

cRoger.SayBalloon ("bla bla bla", 100);
cSomeGuy.SayBalloon ("meh", 50);


So you are saying that we can't implement the existing dialog system (e.g. dDialog0)?
#6
We made our baloon gui with a label, but how to put the dialogs into label
#7
Hello

We are trying to make a comic like conversations (dialogs) in our game.
So we need to put dialog text into (comic book) baloon wich is over the characters head.
???
We have no idea how to make this
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