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Messages - s0cket

#1
I got 2 mins left guys just saying I read all your ideas and will try to make them work in the game.thanks guys  :)
#2
I could add another room wich contains nothing but black square and include second screenshot  :P
#3
Fishing Spot v. 1.1

About the game:

This isn't exactly fishing simulator,but...let's just say fishes "hook" at random times and you must catch them.There are no actual goals in this game yet.

Updated Screenshots:





Development Progress:

Scripting: 50%
Graphics: 75%
Sound/Music:50%

Download: Fishing Spot.zip
#4
yup.it worked.With a bit of addition,but it did.Thanks a lot :)
#5
This will probably get me banned but I'm really in a hurry and need an answer  :-\ ..I want to make a..kind of a dynamic GUI.When mouse is not moving for a certain time,all GUI hides and when I move it again GUI shows up.When I discovered that there is no such property as "mouse.ismoving" i tried to do some stuff myself with counters,lot's of counters-and I got lost...Thanks in advance  :-\


VVVVVVVV will try when I get home,kthanks ;)
#6
So I finally figured it all.And thanks to Khris for telling about arrays.
Actually I knew how to do it(yeah right ;) ),but my problem was that I couldn't arrange everything(where to put stuff in scripts, how to formulate this and that) but thanks to AMAZING tool I found in (surprisingly) Fl Studio and burning ~million brain cells I DID IT RIGHT :).It is called synthmaker,so it means you can create your own synthezer for your tracks.But I used it to display graphical version of my code(what stuff does what and so on).God, I wish every programming language in future would be as simple and powerfull as this tool :).Anyways here is a screen for you to see how I did it and how powerfull it is :D :

http://www.ipix.lt/images/54343522.png

if you want the plugin(for Fl studio,not ags) PM me.
#7
So,I want to create GUI witch will display tasks that player need to do.I use listbox for displaying titles of the quest.When player recieves the quest,entry in that listbox appears containing title of quest that has been recieved.I also want to update those titles when quest is completed.
For description of the quest(what is requirements and so on) I use label in another GUI.I need this label to be updated when player clicks on quest title(see "way to update the text of description").
On the main gui is the button "description" witch will show the description gui,and quest information that has been selected in the listbox should be displayed there.Sorry if this looks very messed up :/.


way to update the text of description(witch is even harder to me to understand)

when player clicks the quest title in questlist, INT that handles current selection of quest title updates(but listboxes have selected item int in themselves,don't they ?)anyway...When player clicks "description" button it will collect information of selection INT and it will make me write a lot of if's(but I don't mind if it's the easy way)

e.g.

Code: ags
if (int_that_handles_selection_in_listbox == 1) 
  {
   lblDescription.Text = ("you have to find the socks!open your eyes and look");
  }

if (int_that_handles_selection_in_listbox == 2)
  {
   lblDescription.Text = ("you have to buy milk.it will make your bones and teeth strong");
  }


and so on...


But the problem is,I don't even know how fo formulate this in human language(as you can see :) ) and doing the scripting in AGS- oh my :( .So if anyone understands and can help me with this and WILL help me-be sure you will be mentioned in my upcomming game credits :).thank you for your time.(Also sorry if I'm double-posting.I have moved to UK recently,only internet connection for now costs me 1£/hour so I don't have mutch time to search for things like that.)


Version of AGS I use for scripting: 3.1.2 SP1
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