Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Guybrush Nosehair

#1
This is fantastic news. How long would you say the game is? If it's more than just a few rooms, this would be the first real Indy fanmade adventure game to ever be released.
#2
For those who don't know, Day of the Tentacle: Special Edition has just been announced by Double Fine. This means that they are now remaking two of my all-time favorite games. Very exciting!
#3
Quote from: Mandle
Seriously guys...If this gets finished...You MUST find a way to directly send it to Lucas himself!!!

He was always the guy with the big LUCAS stamp that had to be on everything until it made it through to the final production, so you gotta KNOW he played and replayed DOTT until it was just right...

You guys just may be able to get him to reopen LucasArts Adventure Games for this one release...

Umm... Actually, I'm fairly certain I've heard/read in interviews of various former LucasArts employees that George Lucas had virtually nothing to do with the gaming department, possibly barring some Star Wars titles. I could be wrong, but I seriously doubt George Lucas has ever played DOTT for even a minute in his life. Hell, he probably wouldn't even know what it was if you mentioned it to him. Perhaps I'm just being cynical, I don't know.

On a side note, a LA employee mentioned in an interview shortly after the shutdown that they actually had been working on an enhanced DOTT (like the Monkey Island remakes), and that it was well-underway.
#5
First off, I hate you so much for the thread's deceiving title :angry:

Secondly, this looks like a lot of fun and the kids look like they had a great time.

Thirdly, in Latin, spider starts with the letter a :wink:
#6
I don't care if it's not a final version. That last picture looks fantastic!
#7
If I'd never played any version previously, I'd probably go with HL: Source. I've never HL: Source extensively, but from what I can tell, it's not any worse than the original HL. The physics are better and a few graphics are improved (for example, the water is much more realistic.)

I, too, would have preferred the team put off a release until the game was actually complete, but it's not like I'm not going to download and play it the first day. I'm sure when the Xen section and Black Mesa: Death Match are finished, they'll all be included in one game.
#8
Quote from: Snarky on Wed 05/09/2012 10:43:01
Quote from: Armageddon on Wed 05/09/2012 00:01:16
I'm sure it will be worth the weight.
Quote from: grim107 on Wed 05/09/2012 01:23:41
I tell you what. We better see that Valve highers these developers...

I feel like this is some kind of running drug joke...

Dam, you got me there. I'm usually much better about that type of stuff. I guess I wasn't paying much attention :wink:
#9
I tell you what. We better see that Valve highers these developers...
#10
Quote from: KodiakBehr on Wed 05/09/2012 00:01:40
I remember when I first got Steam in 2005, I was checking up on those guys every other week because I just couldn't wait to see HL using the Source Engine.  I feel like this is the end of a long and arduous journey that I totally forgot all about.

We still have to wait for Opposing Force: Source and Blue Shift: Source. They're being led by other teams (actually, if I recall correctly, the two other teams merged), and while I certainly don't expect them to be of the same quality as Black Mesa, I still have hope that they'll turn out well.
#11
In some ways, you're right. However, I've read that they plan to turn the Xen section into a game in itself. I guess they're going to really lengthen it from it's original size. I'm not happy with the choice, but I think it's justifiable. The team has been extremely secretive about the project for years, and if they're releasing something now, I feel like it's going to be quality. From what I understand, they're going to release the Xen section when they release Black Mesa: Death Match. According to them, that should be in a timely manner. Still, if they're on Valve time, that may very well be another 8 years :tongue:.
#12
Well, it's been 8 years in the making, but Black Mesa is finally being released. For those of you who don't know, Black Mesa is a total conversion of the original Half-Life with far superior graphics and physics to work on the source engine. This has got to be one of the most anticipated mods of all time, and it's finally seeing a release date of September 14. For more information, check out their website.


#13
Critics' Lounge / Help With Shading, Please?
Mon 03/09/2012 22:50:01
Okay, so this is my very first attempt at creating pixel art, and so far, I'm actually rather impressed with how well I've done considering I have no background whatsoever with art :tongue:. I've been following this tutorial, but I'm totally stuck in the shading section. I want my light source to be coming from the right of the viewer's perspective (if that makes sense?). Can anyone please tell me exactly how to go about this? I gave a bit of an attempt, but I'd rather not muck things up more than I have to. Thanks!

#14
If I could make a suggestion about voice acting, why not try and get the guy who's doing it for Zak2? Consistency is better, right?
#15
I would be very interested in helping with the production of Sam & Max game. The thing is, I never enjoyed the Telltale games, and would much rather work on one in the classic LucasArts style with the classic LucasArts humor. What I find is that the Telltale storylines are unrealistic, even for Sam & Max. I refuse to accept that the Lincoln Memorial came to life and ran for president...

Anyway, if you'd be interested in making a more "normal" Sam & Max game, I'd love to help out.
#16
Cpage, I certainly do hope you decide to take the position. I've been following this game since the beginning, and it's been almost stalled for a long time because there is no artist. If you decide to join the team, you will be forever remembered as having contributed to an Indy game. Many have been conceived, but none have ever been released.
#17
I think we all know who'll best fit both jobs here... S3 (aka Iceygames)...
#18
I'm well aware that these aren't good background screens for interacting. Remember, that wasn't the point of this post. The point was just to see if the art style could work well for a game.
#19
Critics' Lounge / Artwork suggestions please
Thu 15/12/2011 20:56:38
So I've decided that I want to start working on a game. The trouble is, I've got no idea how to draw, and I've only got extremely basic Photoshop skills. However, I decided to import in actual images, and I messed around with the filters a bit. Personally, I actually really like the look. I think it's really like a dark comic style. What does everyone think? (These aren't necessarily any backgrounds that will appear in the game. This was just an attempt to see how it would work out).



#20
I'm really enjoying this demo. I don't speak Spanish, but I'd like to make an offer to go through the translations and reword things/improve the syntax in order to make everything flow more smoothly. What do you think? I've also just got some minor suggestions here and there you'd like to hear them.

(And I'm stuck at the beam of light ???.)
SMF spam blocked by CleanTalk