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Messages - lawon

#1
Thanks!  The textual overlay works perfectly for what i need, i had even thought about it before but i gave up cos there was no timer to take it off, but now i realised i could make my own timer and check it every cycle.
#2
Is it possible to change the overlay area width on a SayBackground() ? I know you can change it on SayAt() but i really need it on non-blocking speech too.  And if its impossible, then would it be hard to implement it on the next version? Thanks.
#3
I cant be arsed to read through 22 pages right now, so im sorry if this was already pointed out, but i was told to report here about the "IgnoreUserInputAfterTextTimeoutMs" feature, that it should make the timeout at the beginning of the text being displayed , and not after it, cos otherwise it would come after the last line of text also, so there would be a delay in returning the control back to the player. Thanks, ill go back to my beer now if you dont mind.
#4
Quote from: Ryan Timothy on Fri 11/06/2010 15:38:50
Curious since you seem to be having the same issues as me with the keyboard, do you have an HP laptop?

I do but thats not what i had the problem on, its just an old desktop. But now that i tried AGS on the HP laptop also, it has the same problem, so.. Im not sure what to make of that.  And yea, the laptop has Windows 7.
#5
Ah thank you, with this information i was able to find it, its the "IgnoreUserInputAfterTextTimeoutMs property" , which is actually a pretty good feature i have to say, it just shouldnt come after the last line of text when the control is returning to the player. Anyway, thanks both of you.


Quote from: Ryan Timothy on Thu 10/06/2010 22:06:05
I have that keyboard glitch but it happens when I press CTRL then ESC doesn't work anymore.  I've asked the other people on my team to try it and it does not affect them.  It's either an OS issue (I'm using win7) or computer issue with my laptop and its keyboard.

As for this, I tried this, and i realised i have this problem also, and it seems also Alt is disabling Esc,  so wait, lets get this straight..  Space is begin disabled by just Alt, and Esc is being disabled by both Ctrl or Alt.  And i just tried almost every possible key combination but i found nothing else that does this kind of stuff.  It just gets weirder and weirder.  Oh and, i have Windows Vista, so maybe its something that just the newest Windowses have,  but i also tried googling it but there wasnt anything about it, so im not sure how to investigate this further..
#6
I tried to search for this but apparently im the only one whos annoyed by it. The problem is that there is a ~500 ms delay after using either Say(...) or Think(...) on any character, during which the game doesnt respond to any clicks or keypresses. That may not sound like a big deal , but for a person whos playing-style is very fast, i can imagine it can become quite irritating. 
Now, ive tested a few previous AGS versions and the problem isnt present at all in 2.71 or 3.1,  so im thinking the code for Say and Think have been changed somehow in the newest versions (Im using 3.2 Final 4). I would appreciate to either have a quick fix for that if its possible , or just a confirmation that its gonna be fixed in the future versions. Thanks.

On another note, this may not be at all AGS related , but does someone know why the Space-key stops working after pressing Alt, for example if I pause the game with Space, and then i press Alt, i cant unpause the game anymore with Space, i have to press some other key (except Alt) , then Space starts working again and i can unpause the game. Completely weird. It could be that its Windows-related or something, but i just thought id ask.
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