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Messages - thealexv2

#1
Hi. I just want to mouse cursors in ags, but it won´t let me delete any mouse cursor.
any help is appreciated.
#2

yes, at the beggining it was the standard ags character, but later on i changed it, i am going to have to change those dialogs, and walkables too.
#3
Thanks, these were the comments I was hoping for, i´ll try to fix my errors.
#5
My first game. It basically is very simple and short, no inventory and no music or voices. Will add them later. Maybe. Anyway, please check it out . there is an installer version (now with no password), and a compiled version. Fixed some dialog errors, changed the ending, and changed the mouse cursors. please comment so that i can improve it.  
a screen shot is on the page link
Link: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1340
#6
whenever my main character is attacked by the villain i want a 50% chance that the character will live or die. i have been able to do this but there is a problem. the random function gives me  5 possibilites instead of 2. i am not sure what i am doing wrong.  The first view is the death animation and the second is the hurt. my script is this:
int i;
i = random(1);
if (i == 0) player.lockview(13); 
player.animate(0, 7, eonce,enoblock, eforwards);
wait(50);
display("Lily is dead");
resetroom(1);
if (i == 1) player.lockview(15);
please respond, and thanks for reading
#8
So, from what I understand there is a runagsgame function. But what do you do after? and is it possible to put a 3d game within a 2d game? I would be really thankful for any help offered.
#9
I read in the wiki page that it was possible to play a game within a game with ags. I was wondering how? I would really appreciate the help.
thanks for reading.
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