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Messages - Jezni

#1
I have an adventure game in production. I believe that voice acting for all the characters would make the whole story much more tangible, and make it overall a better game. But... there are 19 speaking roles. NINETEEN, in varying degrees of screen time, a wide assortment of male and female, ranging from age 7 to 67.

So, my question is, under these circumstances... would it be better to start auditioning now, when I'm still spriting, so I can have as many voice clips as possible when I start coding? Or wait until an undetermined time when the game is fully playable?
#2
Hi! I'm Jezni... I feel a little out of place right now. XD

I'm 15, and didn't grow up with adventure games. The only real adventure game I've ever played is The Secret of Monkey Island (which I loved, by the way) and a few point-and-click flash-based games online that I'm not sure count. I'm not good with pixel art and have only ever done VERY simple programming.

What drew me here is the desire to make a game. I've been conceptualizing a game since maybe August, and I'm really exited to make it come to life. I don't have the money for Flash, so I looked up a free program and found AGS. I'm not going in here blind though... I've watched the series of video tutorials that densming has on YouTube and feel like I have at least a very very basic idea of how it works.

I have lurkerish tendencies and find it hard to actually get involved on forums, but I will do my very best, although I may disappear for awhile while I make backgrounds and sprites.

So yeah. I'm here... taking up space. :)
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