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Messages - Datadog

#1
Aha - thanks for the idea! I've been fighting the RMB all night, but it was as simple as updating the pushed graphic in the on_event.

I think the problem stems from trying to make a hybrid Sierra/LucasArts GUI. I wanted the RMB to only cycle through cursors, while allowing the LMB to interact freely with the GUI, but the GUI wanted to treat both buttons as the same. Now that I have one button working, I can probably make something more global with this.

Code: ags
function on_event(EventType event, int data) { 
  if (mouse.IsButtonDown(eMouseLeft)) { {
      btnWalk.PushedGraphic = 99; // Set the button to pushed
    }
  if (mouse.IsButtonDown(eMouseRight)) {
      btnWalk.PushedGraphic = 98; // Set the button to normal
    }
}

Thanks again!
#2
Hi!

Do all mouse clicks on GUI buttons push them before processing? I'm trying to be able to right-click cycle while over a button, but the button always processes the right-click as a push and shows the "pushedimage". I've tried tweaking the on_event and on_mouse_click functions to disable the button or change the image, but it looks like the mouse click is processed before the function runs.

Is there a way to make buttons ignore right-clicks? My alternative solution is to create two buttons, one for function, and a dummy one for visuals. But I would like to know if there's a simple solution I'm overlooking first.

Thanks!

#3
That's the one!

Works perfectly now. Thanks!
#4
Hi!

Our game uses LucasArts-style character speech with a Sierra-style narration box (called with 'Display'). We can get voices working on everything, but with the narrator, the user still has to click to make the text box disappear.

How do we set the Display text to disappear when the voice clip ends?
#5
I have an update on how the Linux build worked and have a few questions to go with it. Keep in mind I don't have Linux myself and all of this is tested through e-mail correspondence. This is also exported through the 3.4 Alpha build of AGS.

The bad news is that the finished game seems locked into a 1920x1080 resolution (my computer's res) and forcibly changes the other computer's resolution without switching it back after. The scaling issue also apparently slows the game to a crawl. I'm told they can't switch it to non-scaling because the Linux export doesn't give them a config menu.

When they ran it on a Linux-based SteamOS, the game seemed to work fine, so at this point, I'm not sure how to proceed - other than waiting for future builds of AGS.
#6
Hey, great! That sounds far simpler than what I was trying to do. I'll give that a shot tonight. Thanks!
#7
Hi all!

I recently got an e-mail asking for a Linux port of my game. With zero experience in Linux, I've browsed the documentation in the wiki and found I need a matching binary for the version of AGS I exported from - but the highest binary seems to be the outdated 2.7.2, not counting a 3.1.2 beta. It's probably right under my nose around here somewhere, but where would I find an up-to-date binary? And how would I go about scripting the game to run in Linux using a PC?

Thanks
#8
Nice! Can't wait to see this! :D
#9
Everybody looks so fancy! Think I'll put a tux on Doomtron for the occasion.

Also, I just woke up, so I may not be as drunk as everybody else.
#10
I was also surprised to see "Avenger of Blood" sans nomination. Yours was my personal pick of the year, Goldmund.

Can't complain about some of the other nominations, though. : )
#11
Whoo! Awards season! My game's going on its one-year anniversary, so here's my name in the hat...



Ten years after the events of Space Quest 6, our noble space janitor hero, Roger Wilco, finds his life spiraling out of control faster than usual. His long-time girlfriend has dumped his lazy behind. A rival captain threatens the very fabric of time and space. A time-traveling ninja and some Space Chickens are building a universe-incinerating super-weapon. Not to mention someone has stolen Roger's luggage. Join Roger as he journeys across the galaxy, befriends killer robots, solves puzzles with explosions, and does strange things with gravy in order to save the day yet again.

Features:

  • Over 45 minutes of exciting 3D cut-scenes with explosions galore!
  • Several hours of story and game-play!
  • One hour of gameplay if you're doing a speed-run and mashing the ESC key everywhere.
  • Nearly 100 CG-rendered backgrounds and locations!
  • More than an hour of original music!
  • Two playable characters! Play as Roger and his new robot pal, Doomtron!
  • Dozens of new characters!
  • Puzzle solving! Pick things up! Put them together! Use them on things!
  • A rail-shooter arcade sequence!
  • Replay the game for Achievements and Trophies!
  • Four alternate endings!





Consider Nominating For:

  • Best Animation: (Sample 1, Sample 2)
  • Best Original Story: (Features a complex, original story that still provides closure to the SQ series without alienating newcomers.)
  • Best Gameplay: (Sample 1, Sample 2))
  • Best Dialogue Writing: (Literally everything has its own feedback for LOOK, HAND, and TALK, as well as most inventory commands.)
  • Best Puzzles: (Make coffee! Mess with the fabric of space and time! Mix nuts 'n bolts 'n gravy!)
  • Best Music (Sample 1, Sample 2, additional music in clips above)
  • Best Player Character: (Roger probably doesn't qualify, but Doomtron is original and playable. Plus he has arm cannons.)
  • Best Non-Player Character: (You could also give love to Doomtron here. Maybe Havoc? Greg the Bug? Puggzley? Ali Cat? That guy who hates hippies and can't read?)
  • Best Background Art/Best Character Art: (I sincerely believe traditional artists should get these noms, but if you want to nom me, that's cool.)
  • Best Programming: (if (hardcodingIsAcceptablePractice == true) { Display("Totally nominate me!"); } else { Display("Never mind."); } )
  • Best Game Created with AGS: (For good measure?)

Game Links:

AGS Page with Download!
Release Trailer
Rock, Paper, Shotgun Review
Adventure Gamers Review
G4 TV Spot
Official Site

#12
As mentioned over on the "Vohaul Strikes Back" thread, "Space Quest: Incinerations" now also has a mac port, courtesy of Lunchbox!

On top of that, I've also uploaded some SQInc videos over the last few weeks and I figure I might as well share them. People have been still asking for game-play footage on this thing, so months after release, I finally got around to video-capping it.

Clip #1: The Coffee Puzzle
Clip #2: The Battlefield
Clip #3: The Arcade Sequence

As far as gameplay goes, though, I recommend checking out PawDugan's in-progress Let's Play of the game over at ThatGuyWithTheGlasses.com. They do the best voices for the characters so far, and also did a really funny one for IA's SQ2+ as well.

And just for fun, I uploaded an "Incinerations/Avengers" mash-up parody that I made last night.

I'll keep this thread updated when I get around to organizing the talkie version of the game.
#14
Quote from: Goldmund on Wed 15/02/2012 09:27:41Now I'm really interested in what you were expecting? :-)

Well, the screen-shots at the beginning of the thread don't really do the game justice. The story and experience is a lot more artfully cinematic in its execution. I've often seen amateur filmmakers and writers tackle mature and controversial subject in their work as a means of projecting shock value or getting preachy, but I don't get that same vibe from this game. It has a very good self-awareness about it.

There are a few shocking moments, such as when I first realized I'd have to hunt innocent civilians to survive. It took a few attacks before I realized Donna was leaving them alive and only taking what blood she needed. I still felt bad when I saw them squirming on the ground, but at least certain lines weren't crossed. The game may be dark, but it doesn't thrive on darkness.
#15
Finally got around to playing it, and I applaud you, sir. This is a fantastic game and I highly recommend it.

The atmosphere alone is perfectly crafted. The black and white settings, the lens effects, the moving environments, the controversy in the air - it's like something out of a film student's project. And the story is set like a modern supernatural film noire. Much like Gabriel Knight, there's a lot of investigating and researching, but the game doesn't chug because of it. Granted, there are some very difficult puzzles near the end, but I found writing everything down on a piece of paper makes it so much easier (and takes me back to a simpler time as well). Not to mention there's some genuinely scary moments in here. The use of editing really took me by shock at times. And I especially like the blood and calm meters - requiring my character have a smoke break every now and then really lent to the game's realism.

I even like how maturely the sexuality is handled. There's so much nudity and I could see so many instances where other developers might have gone overboard and exploited these women for a few cheap thrills - but that wasn't the case here. The main story always overwhelmed these moments, and the focus was kept on building character relationships. Of course, there was that one really funny scene in the brothel, but even that was handled extremely well. I'm sure people will be offended regardless, but for what it is, it works.

And weird as it sounds, my favorite part had to be the debate scenes with the four old men. Took me a while to play by their rules, but once I figured it out, these guys were a hoot to hang out with. And another favorite scene: the hotel. Won't give anything away, but that sequence alone is worth downloading the game for. It's like something out of a movie.

So once again, thanks for the amazing game. It was nothing like what I expected, and it does rank right up there with the likes of Gabriel Knight and The Longest Journey (I can tell those were huge inspirations behind the game). Nice job!

(And thanks for including that "hearing impaired" note in the download). :)
#16
Hmmm... the site seems to be okay. It was probably a weird glitch in the server. I'll do a back-up, just in case.

QuoteAre you the one who made these Klikn-Play games called Devils Triangle and MI:2?

Yes, those were my first two games from way back. (Sorry I missed your message last month.)
#17
AGS Games in Production / Re: King's quest 4
Thu 02/02/2012 00:47:25
Impressive screens so far! Best of luck with the animation - with all that hair and cloth on Rosella, you'll need it. ;)

I'm looking forward to seeing your non-human characters when you get them modeled and rendered.
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