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Messages - CNC_Acolythe

#1
You guys are right. I was taking overly complicated approach. Looking at now, it shouldn't be as complicated as I previously thought. Thanks for help!
#2
Hi!

I have just started this project, but I want to make sure in one thing:

I am creating game that will have base building element added to point & click adventure game. I have created one room which serves for base building and such, where player gets moved to every time he uses control terminal either on ship or colony centre (very much like in Imperium Galactica 1). I have few intial scripts set up, so there is beggining of colonyzation. But later in game, I want player to be able to build several different buildings. And main question is this:

How difficult would be to have this going on in background? Meaning that players chooses some building to be build, there will be animation of several stages in construction, each set up to change after for example 5 minutes. I want player to be able to exit terminal, go on about his bussiness and then perhaps recieve call about bulding being 25,50,75% ready... And all this happening regardless of him staring at base whole time or playing classic adventure part.

I did some experimentation with this, I seems to be working kind of well. But I am affraid that it would require really complicated script later in game with more buildings available, so I am thinging about having each advancement just scripted without time, to advance with general story.

Any thoughts from more experienced scripters?
Thank you!


#3
Wow! Nice work. I love the robot design! Hope there will be more soon. :)
#4
Thank you guys! I'm glad you liked it. :)
#5
I forgive you :grin: Let me know what you think afterwards. ;)
#6
Ah, thank you! :smiley: Yes, it is great... And scary at the same time... :shocked::grin:
#7
Hi!

I'm not sure if I'm in the right place to ask this, but I was creating entry for my new game and by mistake I have crated that entry twice. Is there a way to delete one of them? Thank you.
#8
Story:

Fourteen century of Fourth Space Era. Empire that once united mankind is shattered. Its knowledge almost lost and its citizens split into many factions. Great War is long gone, but small conflicts are common in these times. Some fight for resources, some for ideologies, some for survival…

Michael Starmik is a citizen of a small colony world that was part of  ASKA Trading League. His planet was recently annexed by FEM, also known as Matriarchate. For a long time, he felt like something is missing in his life. That was the reason why he enlisted on the scientific expedition beyond the borders of his solar system. Unfortunately his low social status only earned him position of low-class worker. So far he did not discovered anything, due to constant overtime work. But that will soon change.

And even if the expedition will not go particularly well, he will soon make his own discovery...


This is a first chapter of the story about The Lone Planet. It is a classical sci-fi point&click adventure and my first released game. Hope you will like it. :)

PS: There is few hidden puzzles and jokes fot those who like to search for them, as well as some more lore / history informations.

resolution: 320x200
sounds: yes
music: yes


Link:
http://www.adventuregamestudio.co.uk/site/games/game/1960/

Screenshots:




#9
AGS Games in Production / Re: The Lone planet
Sun 06/09/2015 17:16:07
The game is finished! :cheesy:

Here is the link:
http://www.adventuregamestudio.co.uk/site/games/game/1960/
#10
Hi everybody!

I must apologise for neglecting this post a little in the past few month(s). But I have not been neglecting development and I'm happy to say that game is very close to finish now. :) I am waiting for some final spellcheck and in the meantime I'm putting more sounds to the game. It gained quite a lot: I've added few new locations, one more "big" puzzle and filled it with much more "atmo-animations" (that small animated windows that pops up sometimes). I will update main post sometime today with some new pictures and information, so if you haven't forgot about this - stay tuned. :D

Have a nice day!
#11
You got me thinking , Mr. AnasAbdin... :D  I have decided, that apart from making finished version .. well .. finished, I will add at least two new locations. :) So that you still have something to look forward to. :)
#12
Well.. :grin::grin: Fistly - I need you guys to look for bugs that I might have missed (I bet they are there), secondly - the "few details" i mention will still make big difference in the final version (mainly character animations and sounds) and thirdy - I don't look at this as the release, It's just more consistent alphaverson. :D ;)
#13
Looks very nice! I can feel the chill from pictures. :D
#14
Hello,

Today I'm uploading working torso of the game. All the locations are there, storyline is complete, you can play from start to the end, including intro and outro. All the rooms are playable, all items that you can get are there. What is missing are some character animations, several animations will get more sprites to make them more smooth, some objects don't have descriptions attached to them jet - but none of this is important for story or any riddle - and I might add some additional animations to improve atmospehere - blinking consoles, leaking water, etc.
I will also rewrite some of the dialogues so that they will make more sense. But I'm not planing any changes to the overall state of the game, so there will be no drastical changes to sense of dialogues.

Therefore I would like to ask anyone who would like to help me to try to play it few times and give me some feedback. I'm doing all I can to catch all the bugs, but any help would be welcome. I will now focus on finishing the game and hopefully it will be complete in less than a month, if everything will go well.

So finally, it's comming! :)
Thank you for help.

Here is link for latest version:

http://www.mediafire.com/download/2su529jv7igwde0/LonePlanet_Alpha_2015_04_27.zip



#15
Helo!

Here it is, I managed to rebuild most of the lost things! I will upload working version because I need your opinion on the "action sequence". For those of you who would like to help me by sharing their opinion:

SPOILER ALERT!!

Spoiler
I would like you to get quickly to elevator shaft and test "action sequence" that follows after you cut hole through elevatr door. I have kept all the developers tools active, so you can quickly get there if you want to - when you are in the first room, just press CTRL+X and select room 301 - save first and then try it few times. I tried to make it as intuitive as possible - I have switched from limited number of action to timer - sou you have approximately 18 seconds on each part, but you will be warned when time limit is coming to end. If you would be so kind to test it and then tell me what you think. :)
[close]

That will be all, more will follow shortly. :) Thank you. :)

Latest version:
http://www.mediafire.com/download/rv2gho8cuyfr981/LonePlanet_Alpha_2015_04_12.zip
#16
Hello everyone!

Sadly, I have managed to damage my latest game data (Don't ask why, It's embarasing story.. ), just before I was planning to upload new update to action sequence for you. To make the bad news even more tragic, my last backup is dating month back. :embarrassed: But there are also good news - sprites are allright, so I "only" lost my coding and maybe few texts. But with my latest playable upload and memory of what I did since then, I will be able to bring it all back in about two weeks. I'm really sory for the delay, especially since I worked on it whole easter holidays... :sad:

See you soon with restored version!
#17
Hi!

Thank you all, I'm glad you enjoyed playing. I'll try to come with more updates soon. Hopefully the game will be finished in few months. :)

Creamy:

Spoiler
Yes, I know it can be quite confusing, I'm still working on this and I'm trying to find way to do more clearly, or less dangerously. If you have some ideas or suggestions, feel free to tell me.
[close]

#18
Hello!

It has been quite some time since I posted any news.  I had to finish some things before I was able to get back to my work on LP. But here I am and I have some new thing for you to test â€" if you have not forget about this game. :) Anyway, first a ling to latest version:

http://www.mediafire.com/download/iteo15bqt6v3vxd/LonePlanet_Alpha__2015_03_29.zip

And now for newly added “action part” - this is something I have decided to add to overcome some more action parts of game. Let me know what you think about it. I will now try to explain how it works, its really simple. Action part begins when you see screen like on the picture. There is main interface (01) that consists of 4 main “directional” buttons and 4 secondary buttons (the smaller ones ;) ), then you have TIMER (02) â€" Action part has limited number of turns (or actions, if you will) you can do before something bad happens. In our case, you are chased by big red monster (03)  and picture in the middle should show you your situation in undestandable way. You will then decide what direction you want to use â€" and click on it. Take your time in making decision, timer is counting only used actions, not time. Directions should correspond with things displayed on the picture, so you should not be confused. For example, on our picture monster stands on the left side. So clicking on the left button means face monster, while right side means run away. If you then click on one of the buttons, you will get first closer descrition â€" for left it would be something like “You have decided to fight the monster” and the corresponding button will change colour (04) depending on the possibility of that action to succeed. If the button would then turn green, It means you have good chance to kill the monster, but if it turns red, it means that you will probably fail. PROBABLY! Be aware that greens does not necessarily mean success and red failiure. It displays only most probable possibility. So you can still take the risk, and see what happens.

You will get the rest quite easilly. Have a nice time trying it, and let me know what you think about it. Thank you!

#19
Hi!

I have been thinking about a utilities for a while, and I've made some changes to the way how the are handled. I made them part of the bottom line GUI. On the first screenshot, you can see the "U" icon in middle and the utility menu above it (it only shows after you press the "U" button). You can also see, that I have slightly changed bottom line graphic. Hope you like it. :D



Radio will now be entirely new GUI, with several controls and 4 different frequencies (see the pictures bellow). I'm now working on implementing this to the game.

Spoiler
No need to mention, that one of the frenquencies will be for our beloved robot. :D
[close]

On the two pictures, you can see radio GUI switched ON and OFF. I hope you like it, and I will prepare it for you to test it in-game very soon.
Have a nice day! :)



#20
Hi! Me again! :grin: Thank you very much for remarks!
aikex222:
- walkable area is corrected, and I even added coloring of used talk topics, just for you. :grin:
- save error got me a little scared at first, but then I noticed a little mistake in my code, so now it's working properly - I'm very thankful that you noticed this :)
Mandle:
- both thing are making sense, and I will work on them
Spoiler
I thought about the "utility issue" - what if I made the pouch as an inventory intem, that will refer player to the utility icon? This solution seems good for me, but I would like to have it confirmed by someone else :D
[close]

I will now try to finish this part to more detail, adding more animations to characters and correcting texts to the proper state that will give player more clear description and hopefully builds up atmosphere. :)

Again thanks for helping, and here is a screenshot of the new storage room plus new character sprite for walking in down direction:

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