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Messages - Umbrasoft

#1
Thanks very much, Ben. =)

Would most people agree? 1-2 confirmations should be fine. Any alternative points of view are very welcome. Thanks in advance.
#2
Hello all,

I am going to begin by apologising about the likelyhood of this post being in the wrong place. I have recently begun using AGS and am loving it, but beyond my Microsoft Paint drawings (which seemed to fit the screen perfectly mind you), I do not have good artwork to make a decent game. As a result I have found a studio willing to create my art for a price, several generated scenes have been given to them already, but they would like to know the size and resolution for the images to plan accordingly. Herein lies my dilemma for I am clueless in this area. Thus, my questions are as follows:

1) What size and resolution do the images need to be to comply optimally with the AGS engine?
2) Does anyone know the typical resolution and image size for games created for the Andriod platform? (I dont really even know if AGS is Andriod compatible, I still have much to learn.)

On a side note, if people are really keen to help me out I have one more question also, albeit off-topic. Though, if people are rushed or cannot answer, I will not be too worried.

1) Can a game created with the AGS engine be placed on mobile technology or sold on I-Tunes? (Just curious about this for later to be honest, given the proper credit is afforded to the right people. Perhaps someone could link me to a tutorial or explain briefly? Any help is much appreciated.)

Thankyou again for taking the time to read this. Please do not be too harsh if I posted in the wrong spot. =P Once I have something tangible for the project I will be sure to post in the correct place for people to have a gander. =D

Regards,
Mark
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