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Messages - Sam Ferdinand

#1
Would I be necro-posting by writing in this thread? I sure hope not (as it is still in production)!
I just read your reply over at www.systemshock.org, and wondered if the web page you mentioned is where we should look for news about the forth instalment? (and the revised versions of the three earlier ones) I've had your Blogspot page bookmarked for a long time, but there hasn't been any sparks from there for over nine months...  :~(

Regards
Sam
#2
I promptly discovered that the screenshot on each game page is larger than what the user will experience by peeking at the one visible on the page (how? "loo-ong" loading time for a tiny picture ;)). Why isn't it possible to click on it to show it with its original size* ?
My next suggestion may instead be a question:
Not a good way to promote a game when the only image you (the developer?) show is the "box cover" (altough they are nice, naturally) and none with gameplay? I'm not asking you guys to change it with something else, but rather to add more screenshots for each game. I'm not a game developer myself, so I do not know who's responsible of maintaining the game entries accessible for the public, but apparently the code incorporates the use of SEVERAL screenshots, so let the promotional picture be shown as default but allow the good people who is judging whether they should download the game or not have more "free samples" in terms of in-game screenshots so they can see why they should play them. ;-D


* another suggestion I nevertheless would come with later: some web pages promoting old games (or "abandonware"), like www.myabandonware.com, automatically resizes the images to a preset, since they are all low resolution almost without exception. That way it's easy to view screenshots even from games that's 320x200.


Your humbly admirer
Sam Ferdinand
#3
AGS Games in Production / Re: The Second Man
Wed 01/02/2012 08:17:56
Quote from: Grim on Tue 31/01/2012 01:40:51
Looks really good, but I would suggest to increase characters walking speed. Remember how fast Guybrush was walking? That sort of speed. Good luck with the game! :)

It utilises the standard AGS options interface, you can get a glimpse of it at 2:12.


Quote from: anian on Mon 30/01/2012 23:34:56
1. there are some people on the pixel hunt (the ags band) google+ account you might want to add etc., I got google+ so I don't know if it can be seen without it, you still might want to put the video on your youtube account, so everybody has access (just try to avoid using nay licensed music etc.)

It can. Just watched it myself :)
But I agree that it could've been more public, in the sense that one could search for it on YouTube.

Quote from: anian on Mon 30/01/2012 23:34:56
3. what's the inspiration behind those parts that seem to be the intro (the shooting of bubbles and poker chips that turn to blood...that's at least what I figured from the video)

I was thinking James Bond: Casino Royale immediately, which is.. not good in a way, as it was too similar and could be misinterpreted as a spoof – which it obviously isn't, but then again: the interactive intro is so cool. Maybe by removing the playing cards, and just keep the chips, cianty?
And another suggestion for cianty, although this doesn't have to be at all relevant: I understand deeply why you have the passenger wagons so close to each other: so you wouldn't have to make a «jump» animation, but it would've been really neat to have one (and then make a more realistic gap between the wagons). However, if this isn't a scene where the character would be passing through often, it would be too much work for so little.

- Sam
#4
Quote from: Tabata on Wed 27/04/2011 19:55:41
@Dirt McStain & Sam:
Welcome in the forum!
Since you are members now, you are allowed to vote about this game or/and leave a comment for other users. So if you want to, simply go back to the downloading site again and use the link "vote here" over there.

C U  around in the forum

Tabata

Thanks, Tabata! Will do. A question for you or anyone else who can help: Is there any way to get notified about new all posts in a thread (this one, for example), and not just replies to what I posted? I'm not familiar with the mechanics of this forum yet..


Quote from: Ascovel on Thu 28/04/2011 15:00:04
http://www.pcgamer.com/2011/04/28/aprils-best-free-pc-games/
#5
Thank you James! T-h-a-n-k- you!! I registered on the forums for the sole reason to boast about your work on the TB series, and at the same time letting all others here witness it. You see, I've filled a vital set of years with what they now call abandonware (dos games) and new-made "lo-fi" games where STORY is more important than eye-candy -- and I haven't for many years felt as involved in a game universe as I have with this. Some of the elements that made the game stand apart from many others, are as such:

A second "dimension" to swap between in gameplay. By introducing Trance, puzzles are more intriguing when solving it in two different layers.

I think your way of resolving the narrative part is a relief; letting the player choose by 'mood' or 'theme', and NOT exposing the whole sentece as most designers choose to. This way the game gets more tense and the player will have to think more carefully before choosing.

I also think people in general can relate to the characters easily, Latha being the underdog and while she apparently look weak to others, she really is strong-willed and a good person too. Charlie (Regis) is working for a dubious and probably corrupt firm, and is struggling with his doubts and inner demons. He's a real antihero.

Continuedly switching the view we're witnessing it from with every new chapter keeps us, the gamers yearningly coming back, in addition to infuriate every one of us who desperately wants to know more about one specific character ;)

So therefore I plead you not to rush the release of the games just for the sake of pleasing the audience and fans whose agitated roar says: WE WANT MORE! AND WE WANT IT NOW!!, and thus losing your good sense of storytelling that is what I fell for with these games. And finally, and I think I speak on behalf of all who have posted in this thread:
Please let us know how it ends .. but don't let the game end.. !!
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