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Messages - Samwise89

#1
Hi, another question!

I'm trying to create a connection, so i want the user to click and an area and then if he clicks in the right area to create a connectiona line showing the connection to appear.

I started out using hotspots, but once i was done with that i realised i have no idea on where to go after this to detect if the next mouse click after the initial correct mouse click is on the opposite hotspot to create the connect, any help greatly appreciated!
#2
HI, i am trying to to get an image to display when a hotspot is clicked which is working fine, but i want it to disappear again on another click of the mouse like when a Display string does.

I am using the DrawingSurface DrawImage function...
#3
Yep been broken for a while, been trying to use it for a while but never had a forum account before a couple of weeks ago ...
#4
mainly where to start, all games i see made in ags are in a much more traditional adventure style, tings  like switching to a puzzle whyere the player won't be present on the screen and it's just something like a simple quiz interface or connection puzzle, i'm just a bit lost on where to start on the whole thing lol

edit: bit more specific,  the game won't have any gui that's present on screen because all twext will be initiated by an interaction of an object (simple click) so no inventory or real dialog system needs to be done, just the ability to move about the room, click object which will get a pop up at the top of the screen where informative text about the object will be displayed and some object initiating puzzles which need a change of screen.
#5
Hi, i'm currently in the process of finishing design on a game i'm doing for a university project to act as an educational tool and wanted to create a puzzle adventure game in the style of professor layton (basic interactions and dialog with great puzzles) but am having a hard time figuring out how to go about this using AGS, any help would be greatly appreciated.
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