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Messages - Narulita

#1
It works flawlessly now. Thank you all very much!
#2
Boy am I a slow newbie, lol. I'll look through your tips now, sorry ^^
#3
Uh, so i tried this:

Code: ags
 
function room_AfterFadeIn()
{
  SetBackgroundFrame(0);
}

function hKnapp_Interact()
{
  SetBackgroundFrame(1);
}


Which works fine except for that the room is switching between the two backgrounds while loading, is there any way to avoid this?
#4
So I want my character to be able to turn the lights off in a room after interacting with a light switch button that is on the wall. I created a hotspot for the button named hKnapp if that is of any importance. I'm not quite sure how to put this into the scripting. To make it clear, I want the lights to be on when the character first enters the room and off after he presses the button, not the other way around :)
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