Just finished it! I love this little game. By the tutorial I'm guessing the full version is still in development? If so, I cannot wait for the rest! Great job!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Kweepa on Wed 06/06/2012 06:20:22Hah! This is truly hilarious. What are the odds? lol
"Honey motherfucking cocaine's quest for coffee!"
function oScrew_1_UseInv()
{
if (player.ActiveInventory==iSpecificItem)
{
aMetal_Decay.Play();
object[1].Visible = false;
GiveScore(1);
}
}
function room_RepExec()
{
if ((oObject1.Visible==false) && (oObject2.Visible==false)&& (oObject3.Visible==false)&& (oObject4.Visible==false))
{
oObject5.Visible=true;
}
Quote from: Snake on Sun 29/04/2012 14:15:15I appreciate your kind words, Snake!
That is perfect! I love this character. Awesome animating, Maddoxic!
Quote from: Hudders on Fri 27/04/2012 23:40:59Ah, I don't feel I must, just wanted to see how it looked with a bouncy hair and skirt. I think I might like it.
Much better!
If you could add some bounce to her hair and skirt, that would look good, (but don't feel you must).
I think you need to adjust the right shoe when it goes all the way back because it looks a bit like her foot is turning outwards, (towards the camera). Also the left leg has a bit of a wobble to it, (the right leg might be the same but I can't tell because it's too pale), which makes it look a bit like she's got very soft bones.
Quote from: Victor6 on Fri 27/04/2012 23:47:35
Definitely better. I'm pretty sure OCD happens to all pixel artists eventually (it might even be requirement).
The only thing that bugs me is the shoulder 'snap'. It jumps 2 pixels at one point for a couple of frames, and looks a little weird since it's the pivot point for the arm. I might be worth trying to smooth it out a little.
Quote from: Bulbapuck on Wed 25/04/2012 18:50:19
...I turned my head and that's when I saw it, but I couldn't believe it.
Quote from: Victor6 on Fri 27/04/2012 19:35:54
I'd do away with the head twist. People look where they're going (or have bruised knees), and it virtually always looks odd at low resolutions when the details are so small and pronounced.
Quote from: Corby on Fri 23/03/2012 03:01:13
I went to look for a random AGS game to pass the time and this caught my attention (a coffee lover). I loved this game. Short and sweet. Charming graphics/sprites, funny little twist at the end. Many times I have awoken and went on a coffee adventure. Great work!
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.054 seconds with 15 queries.