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Messages - accidentalrebel

#1
@Tentacles. Yes, sorry about that. The one on this thread is outdated. It's supposed to be Paris, France. I'll change it now. :P

As for the kind of execution, I don't think I want the players to think about that. But thanks, nonetheless!
#2
No problem. I asked because I wanted to know if it is indeed too much. :P My target playerbase are people who aren't really familiar with adventure games hence the handholding. I'm hoping that it would be enough once the real puzzles comes in.

Again, thanks for trying it out!
#3
Thank you straydogstrut!

Sorry for the grammatical errors. Will have them fixed on the next update. I need to look for a grammar checker person haha.

What do you mean when you said you were a bit more led by the hand than you would like? Do you mean that there's a lot of handholding that guides the player throughout the demo?

Yes, the deadline is today. The good thing about the contest is that their rules are pretty lax. We can just show a demo on Monday and continue working on the game after that.

#4
Hope you enjoy it! :P
#5
Hi guys! Here's the latest update!

Uploaded a demo for the game!

#6
Here's the trailer for my game. I made it as a sneak peek for those who are interested.
http://www.youtube.com/watch?v=jkBV1yjT3Lo&hd=1
#7
Video update! A sneak peek on what's new with the game so far.

http://www.youtube.com/watch?v=hj68ygYcqRI
#8
@straydogstrut, thanks. :P
#9
I haven't really played any of the blackwell games but I might look into the note-combining feature you mentioned. Might help me solidify my own clue notebook concept.

Thanks!
#10
Here are some mouse cursors that will be used in the game.



I have also updated the screenshots on the first post to reflect the latest version of the game.
#11
@FamousAdventurer77, thanks. It's my first time hearing of Ren'Py, but yeah. It certainly follows the same style.

Anyways, added a few more shots. A peek at the GUI of the game.



#12
Sorry about that. Changed the second screenshot. :D
#13
Hi guys,

Newbie here. My name is Karlo and I'm from the Philippines. I create lots of different games and this is the first time I am trying my hand on creating an adventure game.

I haven't played much adventure games. I have played Ben There Dan That, Broken Sword back on the PS1. And maybe the Ace Attorney Games if that counts. Oh, I also tried the Back to the Future game and the new Monkey Island game.

I've signed up here so I could be able to ask questions from the community and maybe share the game I'm currently creating.

Cheers
#14
New update!

Uploaded a demo for the game!



=============================================

Hi guys,

Decided to make a devlog here for an upcoming game I'm creating for a local competition.

The competition is to create a game where we should include or feature the national hero of the Philippines, Dr. Jose Rizal. Competition started last May 18 and ends on June 18.





i. Short Intro
I've always loved mystery and detective stories. For the longest time I've always wanted to create a game on this genre.

I. Title (Tentative)
Dr. Rizal and the Jaded Ruby (or something along those lines).

II. Genre
Point and Click Adventure Mystery/Detective Game. Heavily inspired by the Ace Attorney/Phoenix Wright series.

III. Target Audience
Adventure game lovers. However, I'll be trying my best to make it accessible to non-gamers for more potential players. It means using easy to understand controls and interfaces with playable tutorials.

IV. Details:
The game will be a point and click adventure mystery/detective game inspired by the Phoenix Wright series and Detective Conan Anime. The basic premise is that the player will take control of Rizal where you will help him solve mysteries and murders. You can do so by looking for clues, interrogating witnesses and confronting the culprit. Since Rizal is often attributed as a very intelligent individual, I believe that this kind of genre is a nice fit to his personality.

V. Story
I'm currently working on the story right now, ironing out the logic, sniffing for plot holes.

I already have an idea for a case that I'll be using for the game. Since there is only one month left before the deadline, I'm just going to make it short while making sure that it is fun to solve. If the game proves to be a success, I might add more cases in the future.

VI. Setting
Paris, France, 1886. The time when Rizal was studying abroad.

VII. Technical Details
I initially wanted to use Flash but decided against it as creating an engine for it would take a lot of time. Which is why I decided to use Adventure Game Studio.

I figured that since all the necessary stuff to create an adventure game is already done, it would help me concentrate on the story and art.

VIII. Task Assignments
I'm planning to do everything from art, writing, to programming.

As for the music, I've asked for the help of my cousin, Jerel Limayo, who is a musical composer.

IXProgress
- graphics 35%
- puzzles 50%
- scripting 50%
- music/sound 25%

Videos
Trailer for the game:
http://www.youtube.com/watch?v=jkBV1yjT3Lo&hd=1

Pictures




#15
Hi guys,

Is there a functionality here in AGS that checks for a keypress regardless of what key was pressed? For example, if I want to skip a cutscene, pressing any key would skip it.

Although I can just manually list down all the keys on the keyboard if ( IsKeyPressed(eKeyA) && IsKeyPressed(eKeyB... and so on) but I was wondering if there was an easier way of doing this?

Thanks!
#16
Hi guys,

That's exactly what I was looking for. And yes, instead of visibility, transparency can be used!

Thank you for all of your quick responses!
#17
I want to make all the characters in the room disappear at once. Now I can do this manually by changing the visibility of the characters one but the problem with this is that what if I add a couple of more characters, that means I need to edit and add that new character to the code.

I am looking for a way that can do this automatically. What I have in mind is that the engine loops through all the characters present in the room. For each character that is read, their visibility is toggled.

I hope you guys can help me with this. This would really help in making me understand how AGS works.

Cheers!
#18
Thank you for reply.

I already did option a but might change it to option b in the future. I still haven't looked into DynamicSprites yet. I feel that it is too advanced for me to tackle at my current level.

Again, thanks!
#19
Hi guys,

Under the appearance section of a view item, there is one that says "Flipped", in which you could toggle to true of false. This option flips the view image.

What I would like to know is how can I do this through my scripts? I'm trying to flip a view depending on a situation. I tried looking at the manual but coudn't find the answer.

I'm thinking it would be something like:
vPlayer.Flipped = false; ?

Can anybody help?

Thanks!
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