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Messages - Georgeqgreg

#1
Notice: game now available on Itchio.
#2
Important notice: Cogeco is terminating their web hosting on August 15. As such, the game's original website will no longer be available after the 14th. (Eastern time) As such, if you want to enjoy the game's website, please do so before then.

I haven't gotten around to uploading it to Itchio or anywhere else really yet, so I'd better get off my ass and do that soon. Itchio will probably also be the home for any games I make in the future. (And I do still want to poop out a sequel to this dumbass game one day. Just because.)
#3
Completed Game Announcements / Re: 8
Mon 19/06/2017 23:42:10
Important notice: Cogeco is terminating their web hosting on August 15. As such, the game's original website will no longer be available after the 14th. (Eastern time) As such, (for all 8 of you?) who want to enjoy the game's website, please do so before then.

I'll note that I've already uploaded the game to Itchio. https://georgeqgreg.itch.io/8 Itchio will probably be the new home for the games I've made, and any games I make in the future. (Like anyone cares!)
#4
Completed Game Announcements / Re: Owl Hunt
Mon 19/06/2017 22:57:38
Important notice: Cogeco is terminating their web hosting on August 15. As such, the game's original website will no longer be available after the 14th. (Eastern time) As such, if you want to enjoy the game's website, please do so before then. (So much for updating the site.)

I'll note that I've already uploaded the game to Itchio, and will work on beautifying its page there in the coming months. https://georgeqgreg.itch.io/owl-hunt Itchio will probably be the new home for the games I've made, and any games I make in the future. (Yeah I know, it's been forever since I've even shown my head around here, but I don't think I'm licked yet!)
#5
Engine Development / Re: AGS engine Linux port
Wed 25/01/2017 19:35:32
Indeed, as I thought about this issue, I began to wonder if it was an ALSA issue, then I remembered that when I first started using Ubuntu some games had problems with distorted audio. (Psychonauts comes to mind, if for only how it happened.)

Ahem, however, it seems I've already followed the instructions in the first link, and nothing else seems to have regressed to having problems. (Not sure what I'm supposed to do with the second link.)

One odd thing I observed was when doing some audio work in Audacity, I noticed sometimes when I'd press play the sound would play like in the current AGS, fast and distorted, for about a second before Audacity somehow fixes itself and makes the sound normal. You can even see the little needle move at light speed... weird.

But what really has me stumped is how older AGS versions run just fine. (Specifically, the GOG build of Quest for Infamy still works, and I seem to recall Steam and Humble versions of The Shivah and Gemini Rue working fine too.)

UPDATE: Hey, guess what guys? After messing with the PulseAudio default.pa (and I think at this point Pulse was the culprit) I eventually decided to restore my original config, with a key difference.

So you know how morganw earlier posted a link that suggested to add tsched=0 to fix audio problems? Well, months earlier, when I first started using Ubuntu, (And indeed, any GNU/Linux distro regularly) I did that because Psychonauts, and like, half my other Steam games, had audio problems. But guess what? when I removed it AGS 3.4 works. And it doesn't break Psychonauts, or any other game currently on my hard drive either! So if it's all the same to you guys I'm just gonna throw my arms up and chant "PULSEAUDIO IS WEIRD."

(The reason I remember Psychonauts specifically... when I first tried it, I had accidentally set audio for 22db amplification. Combine that with the fact that Psychonauts, like most linux games, locks mouse and keyboard input... yeah.)
#6
Engine Development / Re: AGS engine Linux port
Wed 25/01/2017 18:22:18
First I tried the prebuilt binaries (included with the AGS Editor, which I've been using on Wine, but that's another story.) and then I tried building my own when I noticed problems. The only difference is that the one I built was for some reason HUGE. (20MB!) Uhh, but sound was still as messed up. Interestingly, the sound seems faster if I switch to my laptop's built in speakers, compared to HDMI speaker output. (Setting wrong sample rate?)
#7
Engine Development / Re: AGS engine Linux port
Wed 25/01/2017 04:18:55
For me, sound in AGS 3.4 Linux port is distorted and really fast. (like, double speed)
Ubuntu 14.04, desktop environment doesn't seem to matter, happens in Unity and Xfce, AGS 3.3 engine is fine.
#8
Completed Game Announcements / Re: Owl Hunt
Thu 13/11/2014 11:53:04
Isn't there gameplay? I made you able to shoot Cedric!
#9
Completed Game Announcements / Re: Owl Hunt
Sun 09/11/2014 17:59:22
Uhh... worth what?
#11
Completed Game Announcements / Owl Hunt
Sun 09/11/2014 15:31:29
King Graham thought he had escaped. After his adventure it had seemed Mordack had killed Cedric, or at least put him to sleep. King Graham escaped, and went on a walk in the forest. Finally... alone. Then, that fateful moment when he came across a snake, and those cursed words rand through his ears once again.

"GRAHAM, LOOK OUT! A POISONOUS SNAKE!"

Angry as hell, Graham knew there was only one thing to do. He took out his gun. (Oh yeah, did you know Graham was packing?) The hunt was on... HAVE YOU EVER WANTED TO SHOOT THAT DAMN OWL? WELL, DO WE HAVE THE GAME FOR YOU! OWL HUNT! Finally, you get to point, click, and KILL! Take your revenge on the little bastard, in OWL HUNT! Now out to download below! (Of course, not an adventure! It's more arcade style!)

See the trailer: https://www.youtube.com/watch?v=EDtRdSZRBEc

See the game and download it on Itchio: https://georgeqgreg.itch.io/

AGS Games entry: http://www.adventuregamestudio.co.uk/site/games/game/1847/

Coming hopefully this decade for Linux.

Screenshots:

Screens: (Need to update these links before Aug 15, I'll do it... later.)

#12
AGS Games in Production / Re: Owl Hunt
Sat 08/11/2014 14:45:00
A QUEST OF KINGS.
#13
AGS Games in Production / Re: Owl Hunt
Sat 08/11/2014 02:06:45
#14
AGS Games in Production / Re: Owl Hunt
Tue 28/10/2014 19:35:37
Done. It'll be very interesting doing my first collab with someone else/someone else from here, and what a place to start!
#15
AGS Games in Production / Re: Owl Hunt
Tue 28/10/2014 18:44:17
@Grundislav So is that offer still open?
#16
AGS Games in Production / Re: Owl Hunt
Thu 23/10/2014 02:54:00
Well, I've basically decided by now that Grundislav does Cedric better, but in case anyone had any doubt, I've uploaded 3 of the lines I did as a test. http://home.cogeco.ca/~georgeqgreg/owlhunt/cedric.html
#17
AGS Games in Production / Re: Owl Hunt
Sat 18/10/2014 16:00:13
Yeah, dosnostalgic linked me to that. Something to consider! :cheesy:
#19
AGS Games in Production / Re: Owl Hunt
Thu 16/10/2014 14:40:24
It is a one-screen game. Technically there's 3. But everything happens in room 1. (the forest background) The other two are room 2. (the also shown title screen) and room 3. (just the credits.)
#20
AGS Games in Production / Re: Owl Hunt
Thu 16/10/2014 11:56:16
Quote from: Iceboty V7000a on Thu 16/10/2014 04:17:20
Will Cedric have voice acting in this game, as horribly annoying as in the original game? This will make this game MORE AWESOME.
IMO this was the biggest reason the CD talkie version of KQ5 was a million times worse than its floppy counterpart.

Yes. Might be me doing the voice, might be someone else. Still looking into that.
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