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Messages - LeMirak

#1
It makes sense. I fiddled around with that function and it worked, thanks a bunch. :D



So, for all the characters i just use the same function in game start then.
Another question, won't the "up view" be affected by this as well?

About the talks, And sorry for being annoying, but which function is it? Translating my language to english and using my own terminology for what i want is most of the time not the same as the real terminology i need. Sorry about that.

EDIT: Ohh, it was SpeechView, not talkview as i initially thought.

Alrighty, i think i don't have anymore doubts for now. Thank you for your help!
#2
Thank you for your quick reply, dkh. :)

Another dumb question though, do i have to implement said code in every room, everywhere? Or there's an option to configure said character somewhere so i don't have to do it again?

Also, i edited the first post with a footnote.
#3
Sorry for my english, it's a bit primitive.
With the search function down, i'm really reduced to finally making an account and bothering you people. I'm sorry in advance.

So, i'm using AGS's high resolution mode (640x480), 32-bit true-color settings because i honestly don't want to use pixel art. I created a character and imported all the graphics and such, but then i noticed my character is tip-toeing.



I'm not really sure what term i should be looking for in the manual, since i think it's baseline, but when i looked it only referred to the line the engine uses as reference to describe at which point the character is in front of walk-behind objects, not what i'm looking for.



Sorry to be dumb, but how do i fix this? Thank you.

EDIT.- Also while i'm here, is it possible to use different talking animations for one direction? Say i want to use a happy expression for talking normally, and then i want to switch it to an angry expression when i want. (to be honest i still don't understand how to even use a talking animation, can't seem to find the bloody thing in the demo game and the manual only explains how to make a view with the talking animation, but not how to implement them, but still it would be nice to know in advance.)
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