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Messages - steptoe

#1
I can't access mine either..
#2
Plenty of time ;)
#3
I'm sure trial and error will get you there in the end...

8-)
#4
Sounds great Khris. Have watched video.

8-)

#5
AGS Games in Production / The transporter
Wed 29/08/2012 18:33:23
............

#6
Sounds good Khris  (nod)
#7
Yes, I understand Khris, using a normal gui means you have to flick it on and off which I can do.
Not really the best solution but suffices.

I do find that it ignores the border color though, any reason as to why?


EDIT: imported image for background. Ok. But the options are too close to top and right edges!

EDIT:

Code: AGS

 game.dialog_options_x = 4;
 game.dialog_options_y = 6;


Solves the case.

cheers Khris

#8
Hi

is there a way-round positioning a 'dialog textgui' as it seems to be hard coded?

I can't see anything in Global and I have even tried re positioning gText.X

cheers


#9
Site & Forum Reports / Re: Forum upgrade
Mon 27/08/2012 19:31:11
Hi

I don't know if its been mentioned but the Top Forum link goes to home page, should it not go to forums?
#10
You can have odd, even, makes no difference. Above image shows 11 per row (odd).

if the items are now 30x30 set itemheight and itemwidth to 32 /33 and adjust window size to show as many items as you would like or can fit in per row.

apart from that you may have to do trial and error.


#11
I generally do not use any transparency when I import my inventory window images. This way they fill the inventory slots with just a very small gap between items.

Example:





#12
Make the Inv Window ItemHeight and  ItemWidth about 3 pxs larger the your items are.

You may need to adjust window size to line inv items up better in a row. If you want say rows of 5 then make sure that is what you get by adjusting the window size.

Example:

My inv items are all 29x29 and the ItemHeight and the ItemWidth are both 32. Works fine and has a small gap between. My inv window is 355 x 68 with 11 inv items per row.

If this does not work then you may have other issues.

#13
Thank you Shadow,

I am continually trying to construct better puzzle situations and cryptic solutions. 

My next project (I have several on the boil) will include some brain teasers to satisfy all puzzle minded players. 

I am currently researching material.

Thank you again for your comment.

Perhaps you would say as much on the games page?

cheers

steptoe


#14
Cheers guys

Khris, all seems to work fine.

Many thanks for your help.
#15
Thanks guys,

maybe I never put it across properly.

small technicality, player can only change rooms via buttons. The button(s) event store that rooms x and y when pressed and transports to another room depending on button pressed ie room 1 room 2 room 3 etc etc when returning to a previous room ags remembers x and y for that room and places players in exact x and y.

The player can therefore change rooms at anytime and at any position in that room.

I have also set up a Listbox for room number to go to as an option at the moment.

#16
Hi

How would you store a players x y room locations.

You can change rooms anytime in the game (unless that room completed):

If you go to room 5 from room 3 and then warp back to room 3 I would like the player to appear exactly where he left it. This would apply to all rooms visited.

Can't find the answer at the moment.

cheers



#17
Updated screenshots:

Kill all northern communist spies!


Can you fix the old army truck?


Driving on to your destination


Can you cross the deep revine?


Game: 25%

Contributors welcome.

Come on soldiers........

  8-)

#18
I assume you have the latest AGS version (321)

What was the exact error message? did it say a code number? are you running win7?

It may have been a bad download, try again.

#19
Already looked at plugins..

But have now disabled one file plugin and now works.

I do know that google are having a problem with adobe.

cheers magic man  8-)
#20
Hi

Has anyone else been having trouble with google chrome's built in flash player?

I seem to have lost all sound and the videos are slow and stops. They play ok in Internet Explorer.

steptoe
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