Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - M

#1
There was a thread about compulsive stuff like that a while ago.
There it goes. I used to have some myself.
#2
Thanks, glad you enjoyed it. Hopefully 'deluxe' version won't be too long now.
#3
Woh tough man. Well, seeing us everyone seems to be a lot sicker than I would have thought, I'll share mine.

I've got this piece called Coeliac Disease (pronounced see-lee-ack). What it basically means I have an intolerance to gluten, so I'm not really supposed eat food with gluten in. When I was younger I missed a lot of school because my parents didnt realise I had it, and I kept eating glutenous food. The problem is most food has gluten in - most things made with bread for example. But a lot of places make 'gluten-free' food now which is handy. Anyway, I've come to accept it. Not as severe as some of the over ailments here and I don't treat it as an issue any more. I still have glutenous food occassionally and I'm fine now. I think its if I eat it regularly problems might begin again.

*ahem* Well, that's mine.
#4
General Discussion / Re: Heres a mad Idea
Sat 21/08/2004 00:51:16
Quote from: Flamboyant PC Salesman on Sat 21/08/2004 00:31:38
Alan Partridge is hilarious.

I'll second that. Bring on the patridge.
#5
Ah, yeah. That got it. Thanks a lot, CJ. And thanks everyone for the suggestions. Sorted it me right aat.

Mike.
#6
Well, here's a room running (compiled) and the room file on its own (editable). As you can tell by the code, the characters direction should change after certain time intervals but its staying in the same direction.

And to add to my frustrations, when I imported this room to a new game using the default EGO character (i.e. changing ego's name to 'jay'), it worked with ego looking in these directions. Maybe its not just the room code but something to do with the sprites/characters when they were converted. That said, I've had a look and can't see a problem - all the views for different directions are there.

Man... what a problem...

==EDIT==
Oh yeah, there is a variable called 'cutscene' there (in the room code) which doesnt seem to do much. That's coz the room code was initially a lot longer with code for like 3 cutscenes in it for different values of the variable, but I deleted it for this demonstration. Forgot to take out the variable itself, though. Yeah...
#7
Still no good I'm afraid. The thing is, as I said, this is only a problem in the rooms I converted from v2.56b. I added some new rooms, using similar FaceLocation() commands and they work perfectly.

I'm hoping this isnt a case of doing all the rooms again from stratch in v2.61 - copying/pasting code parts, etc.
#8
I've already got Wait() commands in place but still no difference.

Here's some of the code I got:

Quote
FaceLocation (JAY, character[JAY].x, character[JAY].y + 5); //face down
Wait (30);
FaceLocation (JAY, character[JAY].x - 5, character[JAY].y); //face left
Wait (50);
#9
Advanced Technical Forum / conversion problems
Sun 15/08/2004 18:32:19
So I converted a game to v2.61 from v2.56b and I've noticed some problems.

The problem is when using the FaceLocation() command. Basically, in the game its used a lot - mainly for the purpose of changing the loop in a view. The thing is, since converting - none of the previously coded FaceLocation() stuff is working!

For example, on the intro of this game theres a guy on a ledge (yeah, this is Perils of Poom I'm talking about). I used FaceLocation every few seconds to get him to look in a different direction - so the graphic changes and when he talks, it will have a different talking animation than when facing the other direction. The problem is none of that is happening. He's just in the same direction the whole time, same talking animation. (hope i wrote that clearly enough)

The thing is the code is exactly how it should be. It says FaceLocation etc etc, everything is normal but yet its still not working. I've been writing some new stuff in 2.61 using FaceLocation and that seems to be working ok though.

Can anyone offer any suggestions? Being an idiot, I'm not sure if I got an up-to-date backup of the game handy.
#10
cool. I don't want to say too much incase I get lazy and make false promises but yeah.. full soundtrack. And some extra pieces. The music's great stuff, I'm pretty sure m0ds has posted some of it on the forums before.. (in the critic section if I recall).
#11
Yeah.. er.. I'm not gonna lie to you - There is no skip button for it. To be honest, I didn't really think about it until now. During testing, I just held down ENTER to skip through all the dialogue. I'll fix it. As m0ds said.. deluxe piece.
#12
Hints & Tips / Re: Perils of Poom
Sun 09/05/2004 23:20:53
Spoiler
Hey, guys. You dont have to reload. Just take another card from the guy at the food place and sell that to the kid again. Been a while, but I'm pretty sure I remember coding that.
[close]
#13
Thanks for the kind words, Steve. Glad you're enjoying the game.

For anyone interested, you can get latest news on Poom 2 right here. There's also a Poom 1 re-release in the works, with the full soundtrack as well as some extra stuff.

-Mike-
#14
QuoteI recognized a Perils of poom song in there somwhere

Haha, oh yeah! Quality. That's really cool, Petteri. And the
tracks go seamlessly into each other. Very nice.
#15
Good stuff. I can really see that working in Stan and Sancho. Nice vibe!

-Mike-
#16
Sound good. Looks good - nice trademark Squinky-graphic style. I like the wind blowing thing you mentioned, nice touch. Can't wait to try it!
#17
Hints & Tips / Re:Perils of Poom .
Wed 03/03/2004 15:02:05
Hmm.. thats strange. To my knowledge, thats never happened to anyone else before.
Spoiler
So the robot is in the cell, you pressed the button (a bit pixel hunty) and the door came down locking him in? You should be able to leave.
[close]
I'll look into it but I have no idea why thats happening. I don't see a reason for it. My only suggestion is starting the game again, I guess.
#18
Not that I want to add to the landslide value of the voting so far but yeah, Klaus gets my vote.

And is that FoY in the 'games database' pic??
#19
Quote from: iron_man on Sat 28/02/2004 13:04:25
For the room of larry, do not count on the mouse,
because it is quite tricky to enter rooms with it from the map system. You'd better use the cursor keys to navigate larry.
Thanks for the tip, that sorted me out. Gotta say, I'm really impressed by this remake. The subtle animations and the extensive coding. Infact, you've inspired me right now! Really great effort. Well done. Havent completed yet, but I'm enjoying it.
#20
Yeah, this is really good. Great work. I'm enjoying it. I am, however, stuck because I can't find Larry's room on the cruise ship map. Not sure where to click to get there. Any advice?
SMF spam blocked by CleanTalk