Quote from: monkey_05_06 on Tue 13/12/2011 12:57:02
steptoe is halfway right.
As of AGS 3.2 you can specify by type (music, sounds, or whatever other audio types you like except speech) whether it should be compiled into a separate audio.vox or built into the game EXE. I believe the default behaviour is to build sounds into the EXE and music into the VOX, but you can change that to your liking.
If a VOX is built, but isn't included in the distribution, any of the files built into it will simply be ignored when running the game.
Thank you so much! Yes, it was because it was building it into a separate VOX so I had to change the settings to make it build into the EXE. What a simple solution (you should have seen what I was doing to try to make it work haha). Thank you so much, cheers!