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Messages - ZombiePickle

#1
Quote from: monkey_05_06 on Tue 13/12/2011 12:57:02
steptoe is halfway right.

As of AGS 3.2 you can specify by type (music, sounds, or whatever other audio types you like except speech) whether it should be compiled into a separate audio.vox or built into the game EXE. I believe the default behaviour is to build sounds into the EXE and music into the VOX, but you can change that to your liking.

If a VOX is built, but isn't included in the distribution, any of the files built into it will simply be ignored when running the game.

Thank you so much! Yes, it was because it was building it into a separate VOX so I had to change the settings to make it build into the EXE. What a simple solution (you should have seen what I was doing to try to make it work haha). Thank you so much, cheers!
#2
Hey guys,
I just recently finished my first game. Great but I am already running into a technical problem and after scouring the forums, FAQ's, and YouTube tutorials, I am actually at a loss.

I added music into my game and everything worked fine. When I compile it and it creates the .exe file and play it from wherever I saved it, the music works perfectly. However, when I copy the .exe file unto my Public Folder for my Dropbox and attempt to play it from there, it stops working.

I really don't know why this is happening and I am just wondering if anybody has any ideas. That would be great, thank you so much.
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