Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Erling E.

#1
Thanks everyone! And yeah, GinnyW, I agree his hair is messed up. I totally overdid the hair-due the fellow used to have.
#2
Updated the room, without the white outlines.

#3
Quote from: Highwaygal on Sat 16/08/2003 01:54:01
Well, It's a commercial game, and it's in Hebrew...

Dang. My hebrew is a bit rusty these days. Oh, by the way, let me introduce you to "The King":

#4
Quote from: Highwaygal on Sat 16/08/2003 01:15:39
I like the characters!
That last version of Napoleon reminds me of the style of "Piposh" (an israeli adventure game that you probably never heard of)

Thanks!

No, sorry. I have never played it. If you want to give me a URL or something, I'd love to check it out.
#5
Here is an improved version of Napoleon. Now he looks more noble, yet I still feel he looks crazy enough for the role as "Napoleon gone mad" ;D

#6
agsking: These are all just tests. These are not the characters I will use in the game. They are certainly idead I'd like to explore, though. The game is 800x600, actually.

Magnus: Pleasure to meet you, fellow viking.

Ginny: Thank you :-)

#7
I agree about the girl, totally. Thanks for the feedback. Here is a guy, a little more typical. I guess I should try animating some of them soon ;) And oh yes, by the way, I am simplyfing the hands on purpose.



And here is a little princess ;)



And as for my time machine game, here the player meets Napoleon, who has gone a little "crazy" during his stay at St. Helena:

#8
Thank you agsking! Very interesting link, that. Thank you very much. And yes Miss Ginny, can't have an office without a mess ;)

*drum roll*

Here is my second attempt ever at drawing a character on the computer. I think it's a high school teenager. Your typical cheerleader-type :)

#9
Thank you very much, miss! This was very helpful to me. And yes, I will make sure to use different layers on all elements next time. I'll consider this a test for now ;)

I think I'm just playing aroung with these backgrounds now, just to learn a tricks on the future backgrounds. Below you see the same room as above, but I've added a few items. The bushes looks horrid, I think. Well, I like the green areas, but the pots are disgusting. And again, I've used white outlines, and it clearly shows it dosn't work that well. But the room looks better now with some furniture.

I've also added the back of the same room, same white outlines and all. Thought I keep the style for this room only.



#10
Ok, I don't know why I did this, but I just picked up the mouse and doodled around in Photoshop. This is a very undetailed character I've drawn with a mouse only. So, excuse the roughness. It's my first character I've ever drawn solely on a computer, so I'd like some pointers if anyone has the urge to dispense them ;D

#11
Quote from: GinnyW on Fri 15/08/2003 01:04:02
For these images, you could also select the areas of color (or the layers in the Photoshop file) and just remove the outlines layer or hide it, and make a black background, or change the saturation/lightness for the outlines layer to be completely black.
That's for black outlines of course.

If you're gonna use these in a game, it's best all backgrounds stay consistent, so maybe you should try to alter these bgs so that they have darker colored outlines too. If these were just a test though (and a great test if so) then there's no need to bother changing it I guess. :)

It's just important that the background style is consistent :)

Absolutely, sir. I fully agree. Now, if you don't mind me asking, how do I make Photoshop swap one color in the image with another? It's a flat image you see, I havn't got the layers anymore. Is it possible to catch the outlines color, and instantly turning them into another color trough some kind of tool? Excuse me, but I'm hardly any experienced enough in Photoshop.
#12
Thanks everyone for the kind words, and the constructive criticism. It's really a lot of help!

Quote from: agsking on Thu 14/08/2003 23:51:56
Welcome. I hope you use AGS- its really flexable and has a lot of neat features. It would also make another great AGS game  :)

Anyway, about the backgrounds I like them a lot! Very cool- I like the cartoonish perspective but I can only see one problem: Those white lines. I recommend simply going over them with black lines. But, if you wanted them to look a lot more DOTTish you could do a darker orange on the orange parts and dark blue lines by the blue floor ext.
Other then that, great work!

Thanks! And yes, I completely agree with you. It's kind of hard doing these rooms over again with darker lines. It won't look good if I just draw over them. But in future rooms I make, I am definetly going with you way. Dark blue on blue squares etc. I think that's going to work very well.

Again - thank you!
#13
Quote from: 12431 on Thu 14/08/2003 17:29:44
looks nice! you've got the hang of it.

are you by any chance a norwegian?

Indeed I am. Why? And how did you notice?
#14
Quote from: GinnyW on Thu 14/08/2003 14:00:32
That's awesome!
Damn, how do you do that? That looks so great!

I especcially like the second room. How did you draw the wallpaper?

My only critic is the outlines, I think they should be black or a darker version of the color they're outlining. You could try having no outlines at all, but I dunno if it'll fit in the style. Hmm, what did DOTT use? It's been a while since I played it.

The idea sounds great too, I can't wait to play this game! :)

edit: Hmm, when I think about it the celing intn room 2 seems off perspective, even for the DOTT style, it seems like it's a straight continuation of the wall. Everything else is wonderful! I love the shading and the colors! :)

Thank you very, very much! All I can say is that I use Photoshop to do it. I'm really an amateur, so I'm amazed by this positive feedback. I think the shading is what makes them looks so detailed. When you say the wallpaper, do you mean the green one? The spirals are just some brushes I got somewhere on the Internet. Other than that, it's all normal Photoshop brushes.

I agree about the outlines. If I ever redo these images, I will use a darker outline, or no outline at all. I don't know if no outlines would work, but it's worth a try.

And thanks for the hint on the perspective!
#15
Thank you for all your input! It makes a huge difference.
#16
Good day good folk,

I'm new to these forums, and I've just recently started looking at AGS. I also recently discovered AGAST, so I'm somewhat thorn between them. Not to worry though, as I won't start implementing anything into my game until I get some of the basic graphics done first. This includes a few areas, and of course the main character.

I'm working on a game titled "The Incredible Time Machine". It's a humerous adventure game along the lines of Day of the Tentacle. A kid stumbles upon a time machine and travels trough history, meeting all these fameous people. Now, the problem is that this kid is somewhat of a menace. Let's just say that history will never be the same again. I would say it's "Bill and Ted vs. Day of the Tentacle".

Now, here are two of my first backgrounds from the game. They are drawn in photoshop, and with a mouse, so I hope you'll excuse some of the crude lines and angles. I want to achieve the same kind of feel Day of the Tentacle did. A comic-looking atmosphere, with pretty colors and such. The first is just a room. It's not finished at all, and it will contain whatever it shall contain soon. The second room is very small, and I have illustrated this by having lots of "blackness" around it, and of course the bricks in the foreground.

I hope you like them, but I would also love any kind of feed back. I'm truly an amateur, and the only way for me to improve is to hear other peoples thoughts about it. Thanks, and hello to everyone by the way!





SMF spam blocked by CleanTalk