Quote from: Khris on Sun 01/04/2012 16:22:12
The easiest way to fade arbitrary text or images is using a GUI Label or Button and fading the GUI. Search the forum for Tween module.
If you use a GUI (or multiple GUIs) as big as the screen, you can position the label(s) (for texts) and buttons(s) anywhere on the GUI by calling their .SetPosition function or directly changing their coordinates.
Regarding timing, look at the WaitMouseKey and Start/EndCutscene commands.
Hi Khris,
Thanks, and glad to know you are on the scene. I just found this:
WaitMouseKey(40*60);Ã, Ã, // wait for 60 seconds/mouse click
RawSetColorRBG(0,0,0);Ã, // black 'ink'
RawDrawRectangle(0,0,319,199);Ã, Ã, // adjust bottom left coords if necessary
Display("Text1");
Display("Text2");
...
player.ChangeRoom(2);Ã, // move to starting room
From you in another thread, and was about to give it a try! I want to get the text sequences working before I even begin worrying about the pictures! :-)