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Messages - Phillipv20

#1
Advanced Technical Forum / Re: Possible Bug
Wed 11/04/2012 11:51:15
I did, took me a few tries to get it open for some reason the build command wasn't functioning properly.
#2
I will try and work on some code for you, but I'm wrapped up in a project as well.  To help a bit with cut-scenes you would just need to take your character and make a loop of him/her climbing, import that, then add it into your game where the hotspot begins for the tree.  Easiest way to learn on a cut-scene is to read the tutorial on it.
#3
Just to throw an idea to you, why don't you make the actual climbing of the tree a cut-scene animation where the base of the tree is a hotspot and once entered the cut-scene will take over having the character climb the tree using a loop you create with your character for climbing.  Once in the tree create your walkable area's that way he can't just run off the tree and back down to the path.  As far as making him have a chance to fall while on a limb, you could probably just set up a default roll number using the character weight(if you have one), weight of items, and any stat that helps with climbing (i.e. dexterity)  add all of those up and divide by a randomly generated number that can't go over a max point you set to make it where if a character has a high dexterity and no items in the bag and isn't 300 lbs he will virtually have no chance of falling and likewise for a character with not much dexterity and a full bag that weighs a lot.  Sorry i know that's a lot of jumble so to try and clear it, here is a possible formula for climbing in the tree:

[(Char Weight) + (Dexterity) + (Inventory Weight)]/(Randomly Generated Number) == chance to fall

You would then compare the chance to fall to a preset number for the tree or even particular branch:

Chance to fall/Limb Number == balance

if(balance <= 0) then
   //Character falls from tree
else
  //Character successfully gets across limb

Hope this helps some, feel free to ask if you don't get some of the logic.
#4
Advanced Technical Forum / Re: Possible Bug
Mon 09/04/2012 23:44:06
so in other words you want to make the game bigger than the default 320x200?
#5
Advanced Technical Forum / Re: Possible Bug
Mon 09/04/2012 20:59:29
That worked, i really appreciate the help, now since i got that fixed i do have one more question.  I set it to run in the window but it doesn't seem to be re-sizable at the moment, can that be changed in the settings later?  I know it defaults to full screen if this option is not selected, but i wanted a way to maybe expand the window to a custom size as you would a internet window.
#6
Advanced Technical Forum / Possible Bug
Mon 09/04/2012 14:42:19
I just currently downloaded the AGS Editor and i have been running through the tutorials to get a handle on things, but i have encountered a large problem.  Whenever i run the the build with debug on or off, full screen or not, it is always a small window in the center of my screen.  When i scroll over to make the character move by clicking the mouse disappears and won't reappear until i have left the screen.  I have a brand new Dell XPS 17 with the most up to date Graphics, Memory, and a large HDD.  I have tried many options to get the program to run properly but after failing all day yesterday and again this morning I wanted to reach out to the community and see if y'all could help.  Below is more detail on the system i am running.

Dell XPS 17
Processor Intel core i7-2760QM 
CPU 2.4 GHz
64-bit Operation
8 GB RAM (7.9 usable)
Graphics: NVIDIA GeForce GT 555M
OS: Windows 7

Let me know if you need anymore information.

Sincerely,
Phillip Vinson
phillipvinson3@hotmail.com
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