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Messages - YOke

#1
I imagine the interface something like this:
- One click cycles the focus around the screen (maybe a little star like in BS3)
- Click and hold will bring up a verb coin that will rotate by itself. When the right interaction is selectd you single click again.
- Inventory interaction could be done by having an inventory button on the verbcoin that when clicked would bring up a cycling inventory.
If you have a lot of items in the inventory for the game you could do it by first having to select the Y postion and then the X position of the item on a square GUI.

As for non-disabled players it would simply be a matter of disabling the cycling and play normally with a mouse.

The two drawbacks with a one-button interface is that the player can't walk freely around on the screen, and that it will be slightly more time consuming to control.
You would also need to limit the amont of hotspots so that navigation would not be too frustrating.
#2
There are some black dots and outlines here and there (skull, front tower, right side of the Hermit's Rest cliff, foreground rock and top of the sign).
They give the objects a crispness that fit in poorly with the "washed" style of the background in general.
The rock behind the skull and some surfaces on the left side of the Hermit's Rest cliff don't have dark enough shadows when you compare them with other surfaces (that appear to be) at the same angle.
Other than that it matches the Chapter11Studios style perfectly as far as I can see.
#3
Master of Orion II is notoriously buggy under XP and 2000. Your best bet for running it flawlessly is running the DOS exe through DOSBox.
#4
FoY Demo is now actually down to 1810 lines.

Two of a Kind is at 4572, but the scripting there is a bit iffy since it was done in a hurry. Will probably be able to squeeze it down quite a bit. But I also comment my code and use a lot of empty lines to get things organized and good looking.
#5
Heh. You bet I would! :)

I had to tweak the squares to fit the best possible way. If you click around in ToaK GUI you will notice that clicking the edges of some buttons will not activate the button.
#6
Critics' Lounge / Re: need character critics
Tue 15/03/2005 18:58:38
Would probably help to add a background outside the windows, but you might want this added later as an animation in the game?
Also I'm not too fond of the outline on the plywood dividers. It looks a bit too dark.
The poles are very severely shaded. Don't think one side would be percieved as black inside a train with light running all along the roof.
And last but not least... A subway train with NO SLASHED SEATS!??!?!?! Where does the game take place? In Shangri-La? ;)

Great stuff! Would love these graphics in a game!
#7
General Discussion / Re: Sounds! Where?
Mon 14/03/2005 19:52:22
If you search for axe on findsounds.com you get four hits. At least two of them are decent.
#8
General Discussion / Re: Mittens 05
Mon 14/03/2005 12:42:01
Well... Sweden would be extremely convenient and cheap, but my vote goes for Greece due to the fact I will most probably be sleeping in a tent. Can't trust that Scandinavian weather...
#9
This is sort of a twist on what Esseb was suggesting.
I guess you can use a cursor image with lots of blank space on all sides and then use the ChangeCursorHotspot command to offset the cursor graphics when the mouse is placed at the edges of the screen.
#10
Critics' Lounge / Re: Trying out new bg style
Fri 11/03/2005 12:06:44
A little note on Aussie's tutorial:
I prefer to use the Path tool rather than the Polygon Lasso since the Path tool allows for tweaking without redrawing the entire shape.
Just be sure (if you want to keep the pixeled look) to right click on the path to make it a selection instead of using the button. The button defaults to antialiasing but you can switch it off if you right click.
#11
That's what I get for not keeping updated... :)
Thanks!
#12
I am in the process of making a diary-like interface where options appear as they become known to the player. I found out that the ListBox fuction would be perfect for this if it hadn't been for one thing...
There is no way of setting the selected item to look the same as the non-selected items. This ruins the impression of a diary.  :-\
There are plenty of ways around this that I can think of, but the ListBox function is almost ideal and would require only a small change to become more powerful.

Or maybe there is a way to change the colors and I'm retarded? ;)
#13
I don't think the issue at hand is as much the physical abuse, as it is the psychological abuse that makes her think she deserves it.
As I have never heard of someone being beaten up carefully you should handle this as a life or death situation. Much like if she was a drug addict. Like he was a drug she feels that she can't live without him, but still he hurts her and is no good for her.
I would reccomend an intervention where you and her closest friends and family (and of course a psychologist or whatever applies) get together and tell her that she can't let this go on.
Her life is possibly at risk and her quality of life is already damaged. Do something now!
#14
Had a go and it was a good game!

Speed up Roger some and it's very playable! Good first game, so just keep em coming!
#15
You know where I'm at, so just give me a shout if you're stuck. ;)
#16
In my experience you get compression down to between 1/4 and 1/3 of the uncompressed size.
The main pitfall is MP3/OGG sounds and music that don't compress well at all. (duh!)

#17
Everything is in the exact same place in Firefox anyway. The Back button, the Forward button, the Stop button.......the Refresh button!
#18
I think the features of the face seem like they bend towards the right side of his face and his left eye is too low. Also the wrinkles in the corner of his mouth look too dark for my taste.
#19
Quote from: Rui "Erik" Pires on Thu 24/02/2005 10:54:57
(IE, and no, won't change. I'm comfortable with IE)

"Please officer! Don't take my husband away! He beats me because I deserve it!"
#20
General Discussion / Re: Webcomics
Wed 23/02/2005 16:06:39
If you like your webcomics scientifically accurate: Freefall
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