Hi there. Apologies for bumping an old topic.
Just wondered if it would be possible to tweak this module so it shows a dynamic sprite based on my main character's current movements, instead of a circle.
I replaced
//surface.DrawCircle(half, half, half);
with
DynamicSprite* manshadow = DynamicSprite.CreateFromExistingSprite(player.Frame);
surface.DrawImage(half, half, man.Graphic);
But, that didn't work. Any ideas?
Thanks
Just wondered if it would be possible to tweak this module so it shows a dynamic sprite based on my main character's current movements, instead of a circle.
I replaced
//surface.DrawCircle(half, half, half);
with
DynamicSprite* manshadow = DynamicSprite.CreateFromExistingSprite(player.Frame);
surface.DrawImage(half, half, man.Graphic);
But, that didn't work. Any ideas?
Thanks