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Messages - Lorenzo Gasperoni

#1
I bought this adventure (box edition) and finished it in a week (playing the night). This is one of the best adventures i ever played. And i played every kind of adventures.
The thing that i appreciated the most is that i never stop too long to understand what i had to do. The path was always perceptible and i never had to do the tipical "use all with all other elese" that kill the gamer pleasure.

Great work Vince and Co. Thanks for the  experience! :D
#2
Ooops, right.
But, actually, the lack about animation is generally a "loop from specific frame" option for every view, so that the former frames are not looped again, after the first time. This can be a nice feature that semplify many character aniamtions. Do you agree?
#3
Hi Ghost and thank you for the welcome and the answer!
1) I knew the existance of that setting. But... mmm. I will try with some coding!
2) That is a simple but effective solution! Thanks a lot! :D

I am really happy that this form, community and software is so followed still in 2012! Yippiee! 
#4
Hi to all,
i am new to this forum and came frome Italy, Rome (sorry for my poor and bad english, please).
I am drawing the walking sprites for my main charcater and have 2 questions that torture me from a few days:
1) can i draw the "turning" animation form my character? So that, i.e., if it is facing on right and i put on its left, it make a turning-on-the-left animation before to start walking on the left? (The Dig style)
2) in the walking view, can i have some extra frames that run only the first time the animation starts? So, if the character is standing and i move it, it will play 2 or 3 frames that start the walking animation and after make the walking loop only with the latest frames?
i.e. frames numbers:   1,2,3,|4,5,6,7,8,|4,5,6,7,8,|4,5,6,7,8,|...

Thank you for all!
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