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Messages - Gaucelm

#1
Not sure if this thread has already been done, tell me if it has.

So let's share adventure game puzzles and other elements that are quite recurrent in this genre!
This is not to be negative, but for fun and to get a deeper knowledge of the stuff that we like, warts and all.

Warning: could contain some spoilers.

- Pushing a key through a keyhole and making it drop on a piece of paper to retrieve it below the door:
Possibly one of the most famous puzzles. This is basically the classic of classics when we talk of "locked-in-room" situations.
Examples:
- Alone in the Dark 2
- Bargon Attack (strangely, the hero refuses to use a newspaper to retrieve the key because it'd be "too easy")
- Hugo 2: Whodunnit

- A rope is an useful item to have:
A rope is basically a typically useful item.
Strangely, I feel that most of the times a rope appeared in an adventure point-and-click game, it was to say how it is an useful item to have in this kind of games!
Examples:
- Companions of Xanth (your sidekick right-out tells you to go get a rope at a harbor because you always need rope in adventure games)
- Escape from Monkey Island ("hmm, a rope, that could be useful")
- Sam & Max Hit The Road (Sam notes how you always need a piece of rope in this kind of games)
#2
So it was a reference to Space Quest 3 all along... it has become a bit of adventure-gaming's version of "It was a dark and stormy night/The butler did it", I guess.

Personally, I became less of a fan of the Sierra adventure games after getting in too many unwinnable dead ends.
Maybe because I was spoiled by the Lucas Arts titles where you would be prevented from going forward by any way possible if you didn't pick up the necessary items or interact with the right people (despite trying intentionally to get in a dead end, for fun).
#3
Long ago, when I've read the Sam & Max Hit The Road manual, there was a part where they would say something like "don't worry about dying just because you tried to pick up an object that was a bit sharp!". And I feel like I've read this joke a couple times more in other places.

Does anyone remember an adventure game where this happens? Trying to pick up an object, but it being sharp causes the protagonist to die?

I have the feeling that this is a Sierra adventure game, possibly a King's Quest one (although I only finished the first and second ones), because it sounds like the absurd deaths that'd occur (and Monkey Island I did have a fake Sierra parody death), but I have trouble believing something this absurd from such a clumsy protagonist would happen.
#4
Hi, Gaucelm here, I have been registered on this forum for quite a while but never introduced myself... so here.

I am French, but mostly grew up in South-East Asia. My favorite genre of games has always been graphic adventure games, and in my preteen days, I first played Police Quest, Gobliiins, Gobliins 2, Day of the Tentacle and Lost In Time, which were enthralling experiences to me.
Later, I would go on to play Monkey Island I & II, Full Throttle, Grim Fandango, Indiana Jones and the Fate of Atlantis, the Leisure Suit Larry series and Gabriel Knight III & II (yes, 3 before 2).
Side experiences also included Chronicles of the Sword, Museum Madness and Down in the Dumps (that I have yet to finish). And more.
I have now access to more and more adventure games; thanks to many websites, I have gotten a load of adventure games (plus other types of games) but I can hardly decide which ones to play, to keep on playing, to finish, etc.

I have had the idea to create my own point-and-click adventure game, and have learned about this  website for years. Other arrangements took away my attention, but recently I am trying to organize myself.

I am an artist, and I draw, do illustrations, comics, and animations. I intend to put that into use here...
#5
There was an actual point-and-click adventure game of Scooby-Doo, Scooby-Doo Mystery.



And it was on the Sega Genesis, of all consoles!
#6
Okay, I have been trying my hand into designing a game with AGS and it did offer me that DirectDraw option! Now it works correctly!

Thank you a lot!
#7
Well, I played at least five. This includes "5 days a stranger", some German-made "Maniac Mansion" fangames, the "Demo Quest" game and the playing system when I type "F5" to test my designed rooms.
Same problem every time.
It was only once or twice that I managed to get to run a game correctly, but I don't remember how I did it. And I think this was on an older computer (which had Windows Vista).

My current OS is Windows 7, Family Premium Edition. Version 6.1 (number 7600)

I don't know how I can choose my renderer to run the game. The winsetup doesn't offer this option.
#8
Okay, this is a problem I have been having for a long time with AGS games.

So, whenever I play an AGS game, I always have the same problem: I hear the sound correctly, but the image on the screen is frozen.
When I click on the edge of the window to move it and maintain the mouse button, suddenly, the image is moving and loading correctly.

The game seems to work correctly when I click in the screen, except the screen stays frozen from when I last moved the window.

There was a similar topic: http://www.adventuregamestudio.co.uk/forums/index.php?topic=42252.msg560304 the author claimed that moving the window down on the computer's screen made it work better.
I tried it, and it did work better! However, it seems to work the best if I drag the window at the very bottom.

That feels... random. Why does it happen?
Is there a way to get rid of this problem for good? I wish I could play these games the way they are meant to be.

Thank you very much for your help.
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