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Messages - FMVLover

#1
I've thought of that, I just want to minimize lag as much as possible...hmm. thanks.

#2
I think you misunderstood my intentions Khris! :)

I would like a way for BOTH the game audio, and the movie audio to play.
#3
I've been looking through AGS and it's manual, and the "PlayVideo" command seems to suit my needs to a point, however I've noticed that their are several flags attatched to the "PlayVideo" Command, neither allowing for the game audio to play with the movie audio. I ultimately wish to make a point and click style game, with most actions being followed by a video, since I am using live actors. It is crucial that the background music plays during the FMVs! Is there another command that I am missing, or will the audio simply have to be cued separately? If so, how would that be possible since the command pauses the game, and then plays the movie?

Thank you! Sorry if this is blatantly obvious!

If AGS isn't suitable for this task, can you point me in the right direction?

I really would hate to go through the UDK for this game...
:)

EDIT:

Also, just as a last minute thought, is there any way to launch an executable from within AGS? I could theoretically just launch a program I design to play the music when cued, and bypass AGS's audio system all together...?
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