Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - meadforspeed

#2
So I have a main room and a zoomed in room. In the main room there is a tiny thumbnail of the object that you can pick up once you enter the zoomed in room. My problem is that I want BOTH of the objects to disappear once the player interacts with the object in the zoomed room. I know that I need to use the before fadein function when returning to the first room, but I'm not quite clear how to make it so both objects will disappear once a specific item is in the inventory. Or once the object in the previous room has been interacted with, either would work. I hope that wasn't too confusing. Because I am very confused. Thanks!
#3
Thanks guys! I really appreciate the help!
#4
So basically what I want to do is have an up-close view of an object when that object is interacted with. Right now I've got it set so that when the player interacts with the object, the view switches to a second background, I got that working just fine, my problem is I can't seem to figure out how to disable walkable areas for JUST this second background. I'd also need to make the player character invisible on this second background, instead of both, which is currently the problem. I did a re-read of the tutorial again and I'm sorry if I'm missing something obvious! Thanks!
#5
Awesome! Thanks. I'm really excited about the project, but I didn't want to step on any toes!
#6
Adventure Related Talk & Chat / Fan-Work Games
Sat 02/02/2013 19:04:27
I recently ran in to an amazing 8-bit rendition of "Carry On My Wayward Son" by The Disco King (you should check it out here it's pretty awesome). This inspired me to create a kind of haunted-house-adventure-parody monstrosity based on the show Supernatural, which uses the song at the end of every season. My question, in roundabout sort of way: is that sort of thing frowned upon here? Fan-work related games? I mean besides matters of taste, the show obviously isn't everybody's cup of tea.

I'm not going to be making any money off of it, and I will be making all the graphics/music, and obviously the story will be my own, I just want to make sure that a thing like this wouldn't be seen as plagiarism, or some form of copyright shenanigans from people in the AGS community. I thought I should check before I posted something in the 'under development' section, or asked for critiques on my artwork, just to be sure.
#7
That did it! Thank you so much.
#8
At risk of sounding like an idiot, how would I go about doing that? I'm kind of embarrassingly new to this.
#9
I've looked around and have had a lot of trouble finding a solution to my debugger problem. It runs incredibly slowly, and sometimes it freezes up completely. At first I thought it was because I was overtaxing the editor, but I'm having the same problems trying to run the default game (and so far in my own I only have one room and only a few hotspots/the walkable areas/edges marked and coded). The mouse doesn't track across the screen, though occasionally it will react a couple of minutes after the fact.

My computer tells me before opening the debugger that it's had to turn to Windows Basic, I'm wondering if this has something to do with the issue. Also, the game refuses to go in to full screen mode when I try to run it without the debugger. I've recently played other AGS games with no problem, so I don't think it's a compatibility issue with the program itself.

I'd be really grateful for any suggestions you guys have! This is driving me a little crazy, and I'm like 95% sure I'm just overlooking a really obvious solution. Thanks!
SMF spam blocked by CleanTalk