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Messages - pinballmars

#1
Yes, the white dots are the move cursor.  Sorry about botching the protocol.  Going for minimalistic interference with the graphics.  Despite how they look, the areas will be highly interactive.  For instance, in the third screen, your ship has a beam that raises columns of earth right out of the surface for observation and taking samples.  This one was selected by scanners because of the fossilized remains preset. 
#2
So, I've dabbled around with AGS for years but never got past making a few rooms and a clumsy attempt at a walk animation.  I've always wanted to return, and maybe make something without walking.  So I've turned a picture of a Carnival cruise ship in dry dock with the paint stripped upside-down and added a rocket.   I'm working on a story line where you play a surveyor of new alien worlds, soil samples, cataloging indigenous life an so forth...when something interesting happens, beginning the story arc.  I've a few ideas, but haven't settled yet.  I discovered Graphics Gale recently, and my animations are coming along much better now.  My backgrounds are done collage style, incorporating a minimum of 2 separate images and then pixelized.  The viewable area is 800x600 but the backgrounds scroll at a resolution of 1024x768.  I'm kinda' curious about how people feel about non-drawn backgrounds.  I try to source photos that aren't famous, and certainly not from other games (the petri dish full of bacteria for a planet, etc.).  Anyways, here's some screenshots!







There's also a first-person view of the bridge and the engine room that I'll keep a surprise for now. I'm composing music using that Korg Synthesizer emulator for the nintendo DS.  Very spacey indeed. Thanks for checking Surveyor out!
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