Polygons people, polygons. Lets not do away with the bitmap pathfinder but work in a very reliable alternative... P...P...Polygons!

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuoteNamed rooms are technically possible by using an enumYou missed my point slighty so I'll elaborate.
Quotemodifications to the pathfinder logic would be an engine-editor issue, as you can 'define' walkable areas and whatever in the editor, but it's actually the engine that makes sense out of itYes, correct. But I wasn't going to double post between two threads so I picked the editor one I was on at the time.
QuoteI did use them for a tile-based engine I made once (defining tile and sprite shapes for collisionsFascinating, Progz! I'm intrigued.
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.129 seconds with 19 queries.