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Messages - Fortun

#1
Quote from: Ryan Timothy on Mon 09/09/2013 22:53:01
It would simply be like this (your code for both conditions is identical):

I can see one difference ;)

Code: ags
if (PPColliding.OWithO(opurpbanana, otop2)) {
  if (omonkey.View == 84 && (omonkey.Loop == 2 || omonkey.Loop == 3)) {  
    cSpaceman.ActiveInventory = null; 
    omonkey.Move(opurpbanana.X - 0, opurpbanana.Y + 30, 20, eBlock, eAnywhere);
    opurpbanana.Graphic = 2472;
    if (omonkey.Loop==2)    omonkey.Move(omonkey.X + 200,  omonkey.Y - 0, 4, eBlock, eAnywhere);
    else     omonkey.Move(omonkey.X - 200,  omonkey.Y - 0, 4, eBlock, eAnywhere);
    omonkey.Visible = false;
    opurpbanana.Move(cSpaceman.x + 0, cSpaceman.y - 0, 4, eBlock, eAnywhere);
    mouse.Mode = eModeInteract;
    cSpaceman.Say("The monkey dropped the tyre for the purple banana. Good thing I helped that alien. I don't need bananas anymore.");
    cSpaceman.LoseInventory(ipurpban);
  }
}

#2
Maybe it's not that good idea to revive this dead topic, but... is it possible to get a mirror to this module, or something like that? Only link to module is dead :(

#3
Oh man, i totaly forgot to reply...

Works like a charm :) Thank you very much :)
#4
Well, that sounds "a little" weird, but i can't figure out how to name it more precisely ^^"

Ok, i will use example: let's say i have character in bedroom. There is a wardrobe with drawer in it. The effect i want to achieve is - when i click on a drawer, then on screen appears smaller window with, let's call in, "in-drawer screen", from which i can take an object. Well, now it should be easier to understand (well, i hope so... ;))

I tried to make it with GUI, but there is one problem - sure, i can make button, but there is no description about it. I also tried to use object from room, and when gui appears, then make it (that object) visible, but that didn't work either (gui covered this object).

Well, i know that it's probably noob question, but i don't know how to make it, and i haven't found answer anywhere. So, don't beat me (at least not so hard... ;))

PS. Sorry if my English is bad, but it isn't my native language, so... you know... ^^"
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