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Messages - randypana

#1
Quote from: Retro Wolf on Fri 05/12/2014 21:14:16
I found a picture you could use as a starting point.


we could use verb eyes look
the verb mouth to speak.
but iteractuar where we could use?
#2
Hello, I use google translator
I'm drawing the gui for my game and planned to do a coin with murray inside, I can use verbs look and speak but not to put interact.
Can you help me?
Thank you !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!
#3
General Discussion / 2d animation
Sun 17/08/2014 18:42:55
Use google translator
hi there
I need to make an animation for my game, kind monkey island 3, and wanted to know if there is a program in 2d animation and check to use in my game.
eg
Water, Smoke, Fire
#4
General Discussion / Re: monkey island art
Sun 18/05/2014 20:34:24
download the PDF 3 months ago .... but nothing about painting, techniques, or programs wonder why
#5
General Discussion / monkey island art
Fri 16/05/2014 23:25:53
I'm with graphics for my game. And wanted to know which is the technique of coloring for MI3 type drawings?
thanks
translated with a translator internet
#6
hello use a template to save my game work is the template: VerbCoin this default in the AGS the problem I can not change the image of the GUI
#7
How I can create a label as the curse of monkey island :confused:

as I can create a label as you can see what the character looks like MI3, showing:
eg
look at haggis
this is what I want to put in my game but I have to do

Edited by mod: Double posts merged.
#8
Beginners' Technical Questions / problem label
Sun 27/10/2013 22:25:23
Should I create in my game to see this in my game. What they show is a label:
#9
hello
I have two problems:
1-change the action: walk to, talk to, look ... in some objects ...
example:
predefined action: walking, walk to change action by kicking on. This is difficult for me to simulate the gui of MI3, I should do ...?
2-What should I do in this situation:
Code: ags

function button6_OnClick(GUIControl *control, MouseButton button)
{

}

#10
I need to use an inventory object on characters but I see no option. What I can do?
#11
hello

Today start the script of my videogame.he seen several tutorials for the script but I want to know why the label on the box I do not see anything in the place where it should appear something; thanks to help me on how to put on aggregate script which gives me problems
#12
 hello I can explain about the variables and parameters, the tutorials do not help at all, thanks
#13
hello as I can make this script for interactions: how to use an inventory object in an object in a room to make something happen that
#14
General Discussion / Color drawings in 2d
Sat 20/07/2013 18:30:34
hi i am taking experience n color drawings and want to know something:
in some drawings in 2D or anywhere else that there is a gradient as a coffee and then a coffee darker and darker but still bring drawings as a skinny green amid one and a purple elsewhere I wanted to know how this type of technique to paint programs, or if there is a rule that defines which colors are used to add to the degraded and walls, trees. greetings!
#15
Quote from: Snarky on Mon 08/07/2013 21:17:47
Quote from: Ghost on Mon 08/07/2013 21:04:38using a couple of backgrounds with slightly different frames is the best way to do that. In AGS you can have up to five room backgrounds, just draw different waves in each of the five frames and you'll get quite good results.

>:(

Not a good approach, particularly if you then find that 5 frames isn't enough. A large animated object gives you more flexibility.

You might want to check out http://www.xiberpix.net/SqirlzReflect.html
through this program is the need for the sea, but I can do for other types of animation: characters, animated objects
#16
Quote from: Oldschool_Wolf on Mon 08/07/2013 20:14:19
You could find a video of the sea (real or cartoon), then draw over each frame in your art software. Google "rotoscoping".

I'm interested to see how far along you are with your Monkey Island game?
could you not say that I'm so far ahead, I'm doing the story, I'm looking at what it will cost more as the animation, programming but in reality I'm just starting
#17
easy way to make animations?hello would like to know how I could make animations, such as the sea, a sea of animation as the curse of monkey island.z
#18
Quote from: monkey_05_06 on Sat 06/07/2013 21:24:06
Code: ags
// GlobalScript.asc

String GetCursorText(this Mouse*) // function to get the current cursor mode text
{
  if (this.Mode == eModeWalkto) return "Walk to"; // check cursor mode and return relevant text
  else if (this.Mode == eModeLookat) return "Look at";
  else if (this.Mode == eModeInteract) return "Use";
  else if (this.Mode == eModePickup) return "Pick up";
  else if (this.Mode == eModeTalkto) return "Talk to";
  else if (this.Mode == eModeUseinv)
  {
    // if mode is Useinv, make sure player has valid active inventory
    if ((player.ActiveInventory != null) && (!String.IsNullOrEmpty(player.ActiveInventory.Name)) return String.Format("Use %s on", player.ActiveInventory.Name);
    else return "Use";
  }
  else return null;
}

function repeatedly_execute()
{
  String loc = Game.GetLocationName(mouse.x, mouse.y); // location name
  String cur = mouse.GetCursorText(); // get cursor text (as defined above)
  if (cur == null) // cursor invalid, no text given
  {
    if (String.IsNullOrEmpty(loc)) lblLocation.Text = ""; // if location also is unnamed, blank out label text
  }
  else if (String.IsNullOrEmpty(loc)) lblLocation.Text = cur; // if cursor is valid but location unnamed, set label to cursor text
  else lblLocation.Text = String.Format("%s %s", cur, loc); // else both are valid, assign to label
}

thanks hope this is I need is, greetings ;-D
#19
hi i am making a gui and make a label, that I can do to change the word label such as: open door, and if I put something else: talking to elaine
#20
Quote from: Khris on Sat 06/07/2013 09:22:55
It kind of sounds like you're looking for unhandled_event?
http://www.adventuregamestudio.co.uk/manual/ags42.htm#textscriptevents, bottom of the page.
Thanks that was what I was looking for someone could explain the script: On Event and unhandled_event.
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