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Messages - Rolando

#1
Quote from: Khris on Thu 27/06/2013 01:38:30
the main font is a bit hard on the eyes. It uses pixels that are two or three times the size of the actual pixels, and I think a standard serif font like one used in an actual book would look way better.
I definitly have to try different fonts, i dont want the game to be hard to read, maybe i should let the user choose the font, if that's possbile. Thanks a lot Krhis :)
#2
Thank you a lot people for your suggestions and typo warnings. I like  the inventory/map/weapon choosing concepts.
Im trying hard also for improving my english for the game texts and the forum posts too :P
Thank  you very much for your help
#3
I like the character choosing and the concept of personal miniquests. I love replay value!
#4
Does anyone who has played this game has any tip or recomendation for improving it? Thank you very much
#5
Quote from: Sslaxx on Sat 22/06/2013 19:41:04
I'm aware this isn't meant to be a conventional "adventure" game, but will there be any means of saving or loading your game?
I ve tried to stick to the old gamebooks system, so there is no chance to save your game, that d be cheating but im planning to do a bookmark system in the full version so you can save your game at some parts. Thanks a lot for your feedback Sslax :)
#6
Quote from: Sslaxx on Sat 22/06/2013 19:20:57
Could we have larger screenshots, please?

As for the demo proper, looks quite interesting from the little I saw.

Done :) Im still new at this, but i managed to upload bigger screenshots. Thank you Sslaxx
#7
Hello people:
This is my first attemp to make an AGS game. This is not a conventional adventure game, its a gamebook with choices, RPG elements and monster fights:





You can play the demo here:
HEROBOOKS THE DUNGEON DEMO

This is my first game, so any feedback is very wellcome

Thanks a lot!!
#8
Thanks a lot Crimson! I never got into pointers, i definitly have to read that!
#9
Thank you very much Phemar, it works great. Just one question: what is the '*' before the variable name for????
#10
Hello everyone!, this is my first post so i apologize if this was asked before (wich i guess it was). Im finishing my first game demo and im working on sounds. I need to store a sound in a variable for playing it later but i cant find how to do this.

I need something like..

SoundTypeVar s1;
s1 = soundstored;
s1.play();

Thank you very much.
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