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Messages - the_graver

#1
oh, thats easy, thanks!   :D
#2
I am so sorry if it's not allright to make so many topics for questions, but I have many questions as I work...
so my question now is:
how do I do a back ground long and that the player moves and the background is long...
Like if you have seen, the room that is in the game "conspiresy of songo" in the cafeteria.

And thank you again for your pationts to me, I really apreshiat it...
:-*
#3
Well, I'm sorry that I ask too many questions, I hope it's OK with you...

I need to put the name of the hot spot or object when the mouse is over it, how do I do that? I'v tried a dialog when mouse is over but it's not how I want it...
can you give me another way to do it please?
I'll give an example:
whene the mouse is over a hotspot, lets say, a stop sign, then in the left curner of the mouse you can see the name of it...
I'm very hapey that this forum really cares about new people...
thenks guys...  :-*  ;)
#4
I need now for a start of a new room the charecter needs to go out of a building witch is in a place that you can go around the same building, now I have tried but didn't succed to do him in the start invisible and visible when he is out, how do I do that?

and a second question:
how do I do that the player is getting smaler and faster when he is a litle further then he was, if you haven't understand then I'll explayne:
if the pleayers Y position is smaller then he will get smaler and faster.

can some one help me please?  :-*
#5
Quote from: Snake on Tue 30/09/2003 02:14:33
You're game sounds like it'll be fun.

The resolution is rediculous I think, though. You've got some pretty simple graphics, their nothing 640x480 can't do. You could even do it in 320x240, it'll just be a little blocky, but with the graphics style, I think it'll be better. I'mm just a low resolution freak anyway.


--Snake
well, I know low graphics is more clasic, but I really like the high graphics because It's with more room to place objects and more secret places...
It is a little harder now to chang everything to lower resulution.
please tell me if it is really nesecery, cus I just think that theres no computer that can't let you play thouse graphics, is there?
as I know, moset of the people today work with atlist pentum 2 and at lease 4 mb of screen card...
so it should work. ::)  am I right?

by the way:
allmoset all the objects are made in 3D and are taken as pictures, that both are made by me.
#6
thank you very much for the try  :-* It does'nt work
but now I have done my oun thing if you want to know what it is so ask...
#7
Quote from: TK on Tue 30/09/2003 11:45:01

Should work
at first almoust worked but as I go to the position the up gui is being erased and I see the other gui starting sliding away in the top to the right an then it gets an eror with this line:
Quote
SetGUIPosition(SM,invx,0);

and turns off the game.
what do you think the problem is?
#8
Quote from: TK on Mon 29/09/2003 07:12:11
It is the GUI name ;D Change it to the right one if your inventory GUI isn't named 'INV'. Mine is...
OK, the game now works but i'v told you that the gui is in the left, but it is in the right, can you please give me the code for it like this and for the resulution of 800X600, if you canplese do that or at least to tell me what do I need to change.
thank you...
#9
Quote from: Minimi on Sat 27/09/2003 07:17:06
First of all it seems like some nice graphics.

But 800x600 is a bit too high resolution. You've started this so you should really finish it, but 800x600 works just pretty slow on alot of computers, and 600x480 is big enough.

Second some things about the graphics. Try removing the white dots around the player character. That's much nicer!

Also try making your own cursor's because the standard black/white cursors are abit small for this resolution and also just do not fit the other colours. I say... make some blue or cursors and when over a hotspot, make then green, if you can do that.

GL with your game!

I never knew that 800X600 works slow on computers, when I did the game I was thinking about it that moset of the people work with good computer...
And for me in the game which I played in an older machine it worked well enoth...

I don't get it, I try and try and those white dots do not go...

I have done some cursurs but I havent finished, I think it should wait for the last thing i'll do...

thank you for replaing...
#10
i'v tried and tried and I could not get any thing, it has a problem with this line:
QuoteSetGUIPosition(INV,invx,0);
can you help me?
#11
Quote from: TK on Sat 27/09/2003 13:22:56
The inventory should appear on the custom GUI... You sure you addad a inventory window to it, and it is big enough, and you have inventory items?

For the disappearing/appearing inv:

Lets say we have inventory window 40 pixels wide, 200/240 high, resolution dependant. (and a 320x200 game, in the case). Try this:

Into Global Script:

int invx, invopen;

function repeadetly_execute() {
 if ((mouse.x < 20) && (invopen == 0)) {
   while (invx < 0) {
     invx++;
     SetGUIPosition(INV,invx,0);
     Wait(1);
   }
   invopen = 1;
 } else if ((mouse.x > 40) && (invopen == 1)) {
   while (invx < -40) {
     invx--;
     SetGUIPosition(INV,invx,0);
     Wait(1);
   }
   invopen = 0;
 }
}

Does that work?
I did not understand how...
can you plese show me where should I place that screept in the global scripts?
is there a way to do: mouse Xpos in the "visible" insted of: "Ypos"?
#12
thank you verry much!
Now I have music in the game!
#13
i'v did an inventori gui in the left side of the screen and I just can't see there my inventory during the game...
how do I do that?

and one more question:
how do I make that same gui dissappear when I'm not on it?
i'v tried the "mouse Ypos"
but I want it a "mouse Xpos" and there is no such thing there, and where do I see those cordinats in the script?
please help me...
In thank:
The_graver!
#14
Hi evry one!!!
I have started making my first game.
and I have made a demo of it...
well, the main story is about a man that gets out of the movie theater, and there you figure out in the game what went wrong and how wuld it start...
There are still some technicle problems as:
some characters flote in the screen with no reson
speling problems
and some rooms just not yet built...

the resulution of the game is:
800X600
and 16 bit color (high color)
for now theres 1 music and 1 sound fx...
my gui desing
some of the buttens in the gui are made by me, some were not replaced yet...
most of the grafics were made by photoshop.

I did for now all this in about 4-5 days.

And now, The screen shots:










And the download for the demo:
go to: here
and download from that INDEX a file named: "compiled.rar"

so, what do you think about it?
can you give me some advice?
hope its good...
#15
Quote from: Scuzling on Fri 26/09/2003 13:18:26
well i know you can find out about adding sounds & music in the manual, its pretty straight forward.. as for your other questions i dont really understand... sorry i couldnt be more help

when you add the music file for a certain room it will automatically loop itself by playing over & over.... & you set the music up for each individual room by the way, so if you want the same music track going through out the game you will have to set it up in the Room settings, in the room settings it asks you what number music you want played for that room if you name your music file Music1 & choose the number 1 in the  settings it will play your song that is if you have the Music1 file in your game folder
OK, I'v understud that now, but where do I put the actual music file?
I mean like "mymusic.mp3"
#16
Me and my friend have started working on a game, here is a link for it:
link:
download from here
a file named: "IHDTN.ZIP"
you will probebly lagh at me because I did not take a compield one I think I have put it all with the things you can hack, so please don't hack!!!
if you do hack, please, tell me, am I doing the game in the hard way?
(it is 5.74 mega bites!)
(this part of the game was made in 3 days!!!)
And first of all, if you can see if it's looking good and if you like the main story for now...
second:
I have a music track of mine in a "*.MP3" file, how do I place It in the game and make it the main music loop of it?
In thank:
the_graver :-*


there are in the game for now: 3 rooms, about 9 topics, 2.5 charecters (one is a niereader and one is a police car and ofcource the main character...)
+ an intro with sevral rooms in it too... and the total rooms (with the intro) there are about 11 rooms!
Enjoy!
#17
I have started working on a game and I want to do a movie that starts the game.
I mean as the starting Dialog in the "Consoiresy Of Songo" game.
Please help me.
In thanks: The_Graver.
#18
great game!!!!!
I have just complited it!
and I verry verry muche liked It!!!
#19
Quote from: PaladinOfHonor on Wed 24/09/2003 12:45:13
Well , i tried and error that part.
you can change the style you want it (left to right , up left etc.) and then you can change the colors.
the first will remove white parts if i dont wrong :)

I have allredy done it, thank you any way...
my problem was that I did not do- "take all picture"
#20
well, I was working on a cheracter  and when I tried importing it into the game all I saw was a little square with some of the colors of the view, but no view And when I try to play the game with it it's the same.
can someone help me please importing right the cheracters?
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