oh, thats easy, thanks!

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Show posts MenuQuote from: Snake on Tue 30/09/2003 02:14:33well, I know low graphics is more clasic, but I really like the high graphics because It's with more room to place objects and more secret places...
You're game sounds like it'll be fun.
The resolution is rediculous I think, though. You've got some pretty simple graphics, their nothing 640x480 can't do. You could even do it in 320x240, it'll just be a little blocky, but with the graphics style, I think it'll be better. I'mm just a low resolution freak anyway.
--Snake
Quote from: TK on Tue 30/09/2003 11:45:01at first almoust worked but as I go to the position the up gui is being erased and I see the other gui starting sliding away in the top to the right an then it gets an eror with this line:
Should work
Quote
SetGUIPosition(SM,invx,0);
Quote from: TK on Mon 29/09/2003 07:12:11OK, the game now works but i'v told you that the gui is in the left, but it is in the right, can you please give me the code for it like this and for the resulution of 800X600, if you canplese do that or at least to tell me what do I need to change.
It is the GUI nameChange it to the right one if your inventory GUI isn't named 'INV'. Mine is...
Quote from: Minimi on Sat 27/09/2003 07:17:06
First of all it seems like some nice graphics.
But 800x600 is a bit too high resolution. You've started this so you should really finish it, but 800x600 works just pretty slow on alot of computers, and 600x480 is big enough.
Second some things about the graphics. Try removing the white dots around the player character. That's much nicer!
Also try making your own cursor's because the standard black/white cursors are abit small for this resolution and also just do not fit the other colours. I say... make some blue or cursors and when over a hotspot, make then green, if you can do that.
GL with your game!
QuoteSetGUIPosition(INV,invx,0);can you help me?
Quote from: TK on Sat 27/09/2003 13:22:56I did not understand how...
The inventory should appear on the custom GUI... You sure you addad a inventory window to it, and it is big enough, and you have inventory items?
For the disappearing/appearing inv:
Lets say we have inventory window 40 pixels wide, 200/240 high, resolution dependant. (and a 320x200 game, in the case). Try this:
Into Global Script:
int invx, invopen;
function repeadetly_execute() {
if ((mouse.x < 20) && (invopen == 0)) {
while (invx < 0) {
invx++;
SetGUIPosition(INV,invx,0);
Wait(1);
}
invopen = 1;
} else if ((mouse.x > 40) && (invopen == 1)) {
while (invx < -40) {
invx--;
SetGUIPosition(INV,invx,0);
Wait(1);
}
invopen = 0;
}
}
Does that work?
Quote from: Scuzling on Fri 26/09/2003 13:18:26OK, I'v understud that now, but where do I put the actual music file?
well i know you can find out about adding sounds & music in the manual, its pretty straight forward.. as for your other questions i dont really understand... sorry i couldnt be more help
when you add the music file for a certain room it will automatically loop itself by playing over & over.... & you set the music up for each individual room by the way, so if you want the same music track going through out the game you will have to set it up in the Room settings, in the room settings it asks you what number music you want played for that room if you name your music file Music1 & choose the number 1 in the settings it will play your song that is if you have the Music1 file in your game folder
Quote from: PaladinOfHonor on Wed 24/09/2003 12:45:13
Well , i tried and error that part.
you can change the style you want it (left to right , up left etc.) and then you can change the colors.
the first will remove white parts if i dont wrong
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